Yuyukoyay wrote: » Jackless wrote: » Im really interested in playing a Paladin (Tank/Cleric). I can imagine self healing to be pretty effective on a class designed to take damage. And i always loved to play Paladins in other games. Kinda curious how Paladin would work in a game like this. I don't see how it's possible to fill the Paladin fantasy as it was designed in D & D and most other games that have them. While healing is one thing Paladins always do along with some form of support. Doing damage from the heavens is another aspect of the class that is pretty important. I'm wondering if they used the wrong class name for that specific combination. Paladins in reality are a knight that fought for the church essentially. That gave them virtually no healing capability whatsoever. They just murdered people. xD Paladin sounds more cool than Templar so it might be better to swap em. xD
Jackless wrote: » Im really interested in playing a Paladin (Tank/Cleric). I can imagine self healing to be pretty effective on a class designed to take damage. And i always loved to play Paladins in other games.
Dygz wrote: » Seems likely there will be a Tank Threat School of augments.
Dygz wrote: » Tank/Tank doubles down. So, a Guardian would be able to add Threat augments to abilities that don't already generate threat (same as any other x/Tank) and may be able to use Threat augments to stack threat on abilities that already generate threat.