Dygz wrote: » Steven already has measures designed to disallow mega-guilds from controlling an entire section of the map. Seems like we should test how well those work before we assume they won't work.
tautau wrote: » If a mega guild controls everything, I agree it will be boring. It will also be boring for many in the mega guild, right? They will drift off to other games or servers or maybe get a girlfriend or a puppy. Anyway, the mega guildies will drift off, thus weakening the mega guild. Then the rest of us can kick the remnants out of power and fight over it all ourselves.
Dygz wrote: » I didn't say Steven said he is against large guilds:"What traditionally happens in a non-faction-based game where politics drive player interaction... Over time you have betrayals in the mafia guild and they splinter off into two groups and join the other side or it's like weird things that can occur in that regard. So I think that's the important way that will solve itself. I don't think the developer necessarily has to step in there and say no, let's railroad this politics or let's hand hold this aspect. I think that any time you have a bully, you're going to have a counter bully and that's something that we try to encourage as part of the politics process. One of the things that I think will naturally combat the the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server." ---Steven Sharif
Dygz wrote: » No way for you to know until we are able to play so, for now, what you think is moot. You have insufficient evidence to support what you think.
Jahlon wrote: » 3 guilds of 300 people is allowed. In fact 4 guilds of 300 people for a total of 1200 in one alliance is already part of the game. Not sure what the problem is here?