Grihm wrote: » As far as i understood it, only specific ranks will be able to fly. Kings, queens, Mayors etc. I may be wrong, but that´s how i understood it.
wolfwood82 wrote: » Grihm wrote: » As far as i understood it, only specific ranks will be able to fly. Kings, queens, Mayors etc. I may be wrong, but that´s how i understood it. Yes, they will be the ones granted access to the flying mounts, as well as rare loot drops from high end raids, as far as I understand it.
Dygz wrote: » Flying through thick forests is fun as is flying over mountains. Especially when polymorphed. Climbing in caves and mountains is also fun.
George Black wrote: » Flying makes the world less interesting and less daunting. I am against all flying ideas except for the 20 lord types per server. Since I havent played w0w, I only experienced flying in ff14 and a tiny bit back in l2. I was bored with both of them. Why would I fly when I choose to play an adventure game and go through thick forests, caves, or climb mountains.
wolfwood82 wrote: » sguise as anything other than me (a rug, a bird, a bunny) than suddenly transforming and attacking George Black wrote: » Flying makes the world less interesting and less daunting. I am against all flying ideas except for the 20 lord types per server. Since I havent played w0w, I only experienced flying in ff14 and a tiny bit back in l2. I was bored with both of them. Why would I fly when I choose to play an adventure game and go through thick forests, caves, or climb mountains. The point of discussion isn't "how fun is this", it's "how can this be *made* fun". I'm well aware that flight tends to shrink the world size. Which is why I specified that flight speeds be limited to maybe a touch faster than normal run speeds. These speeds might vary depending on the methods used to attain flight (the polymorph might go a bit faster than running speed, buffs a bit faster than that, summoner mounts being a bit faster still, and items being roughly equal to running speed, or highly variable depending on the quality and nature of said items). The reason for that is to try and maintain the world size and keep travel as a logistical concern. I'd also be very opposed to flight abilities for caravans and trade animals. I like that travel time is a real thing to factor into this world's game play, and flight SHOULD be a fairly rare or costly thing to invest in. Mages and Clerics who invest in flight buffs should be sought for that investment, and it should require a significant sacrifice of skill points to be able to obtain those buffs. Conversely, mages and clerics who do not take those buffs should be sought for other things of equal value. Likewise for bards and their proposed polymorph spell, it should require a significant investment of skill points to get up to that point. One that really only works for bards who want to go down a play style path that favors deceptive utility over combat. The other thing meant to keep flight as an interesting aspect of the game world is both tactical advantages/disadvantages in warfare, and aerial combat as well as air born threats. Adding elements of risk and danger to flight, particularly within the domain of major flying beasts, potentially adds more to the world experience.
Merek wrote: » I think the ability to fly is really cool, just not in this game. It provides an unfair advantage as is. Restricting it to only those with titles (Mayor, etc.) feels like a bandage for wound, a wound that will start to fester. How long until they allow non-finite mounts to fly? We know Griffin mounts are in the game, so, when will they drop an update that lets them fly because, "Why not?".
Dygz wrote: » WoW flying is restricted - you typically have to have played enough of the content to earn flight in any new expansion, so, you aren't really skipping new content, rather you are skipping previously played-through content.