Azherae wrote: » It is probably notable that none of the new footage is actually using the game's intended day/night cycle. All new videos are in 'full daylight'. I've been underground in the Alpha-1 Preview. It can get darker, but currently not 'I need a spell to see' dark. It's definitely still in the builds though, if you go underwater it gets pitch black quite quickly as you dive.
Tenaciel wrote: » So I recently just rewatched some old gameplay footages about a mage running around in Verra (2017). It felt like the direction of the environment and overall art has changed. In the old footage I see deep forests, dense grass, dark places where the mage had to use the "lighting orb" to see properly. I can't to see these kind of things nowadays. And also the mage there looked like a complately different mage compared what we see in the streams nowadays (utility skills like slowing down the falling, summoning a wall), it feels a lot more "mage likely" to me. Overall it was promising more than we can see today. I'm just wondering...will we see those kind of skills and environments in the future, or the game just going in a different direction? What do you think?
ariatras wrote: » Despite it being day in the videos, the OPs concern is somewhat valid. During its alpha or beta. WoW's Duskwood zone was supposed to be similar, incredibly dark. Almost requiring people to carry a lantern (which I love, it's super immersive) Obviously this never saw the light of day. Remnants are still in though, like guards walking around at night with lanterns. Anyway, like the OP. I really hope it hasn't been forgotten are cancelled, and that these things still happen. Especially when going out and about where there should not be artificial light.
unknownsystemerror wrote: » https://gfycat.com/greatjubilantasianelephant