maouw wrote: » Just think of pokemon: all pokemon have weaknesses (with exceptions) But it's balanced because you create a team of pokemon. You can do the same in Ashes - create a mixed party to cover each other's weaknesses
Aerlana wrote: » in wow vanilla, 1v1 PvP was not fair at all, it clearly was rock-scissor-paper balance. And... i don't have the feeling wow vanilla is hated for his pvp part. Most complains came with arena during BC. When people began considering PvP as competition. you are correct, however i just finished playing classic wow, im taking a break from tbc though, wow vanilla ends up not as rock paper scissors as you would think, yeah some classes have an advantage but any class could do extremely well in duels depending on the player, so your skill level was more of an factor than rock paper scissors wich is how i think pvp should be, if you want to learn your class, spend countless hours practicing, gearing, learning/dueling etc, losing to another class just because its a rock paper scissors is bad gameplay, obviously you can have counters but there should always be that dinamic where you can get a leg up on a counter class just by being better or making good plays, this also creates character immersion just my two cents