Shuiyn wrote: » i feel like there needs to be a way to work off corruption that doesn't take hours of grinding or dying if dropping your gear is the case, even if it was on a timer would be better
Shuiyn wrote: » what is everyone's thoughts on this? [...] curious on what you guys think!
George Black wrote: » Where is the punishment in that?
Shuiyn wrote: » haha i appreciate the assumptions but its definitely not the case, i wouldn't find much fun in ganking people that didn't want to pvp, in most games that i have played some of the most enjoyable experiences would be grouping up with one or two people and going out into the world and finding some like minded people that wanted to have some pvp fun, but having armor drop whilst this is happening is just a to big of a deterrent
If a combatant (purple) player kills a non-combatant (green) player in PvP, they will be flagged as corrupt (red).[2] A player’s corruption score increases with each non-combatant player killed.[9][10]
A corrupt (red player) suffers penalties at four times[14] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[14][5]
Shuiyn wrote: » haha i appreciate the assumptions but its definitely not the case, i wouldn't find much fun in ganking people that didn't want to pvp, in most games that i have played some of the most enjoyable experiences would be grouping up with one or two people and going out into the world and finding some like minded people that wanted to have some pvp fun, but having armor drop whilst this is happening is just a to big of a deterrent, that being said you could still do this if they flag up when you attack them so it may work either way, im just speculating and wanted to know the communities thoughts
Shuiyn wrote: » what is everyone's thoughts on this? i personally love the idea of dropping materials that you have been gathering etc when dying, it creates a real risk/reward feeling and makes you never feel safe in the open world however i feel dropping worn Armor/weapons is way to punishing, even if it is only whilst you are corrupted, been preaching this game to a lot of my mates and they are all keen to play, but this is the one mechanic we all feel is a bit to much? curious on what you guys think!
Big Banana wrote: » I think the way it currently works or is intended to work is that the corruption bar eventually leads to the equivalent of "negative levels" where eventually you get treated as a lower level and it keeps rolling backwards unless you work it off. This means that eventually a lv 10 player who keeps getting corruption will have skills and abilities that are treated as if they're lv 9, then lv 8, etc. This would mean you at some point would be so far back that many other players would easily be able to kill you and you might be so far backwards with corruption that it would be better off just rolling a new char. So the incentive is not to go red just to gank players all the time or else your char eventually will be come useless to play. I don't think many players would want to roll a new char, grind all those lvs back, just to do it again specially when Intrepids already said it'll be weeks to months of play to cap at max lv. I don't see a reason we need to drop gear at that point.
Dygz wrote: » That's what alts are for. My Corrupted Zombie will be an alt - not my main.