bloodprophet wrote: » Didn't they say at one point only super rare legendary gear might be soul bound?
Azherae wrote: » The great thing about Intrepid is that they specifically always say that they want to hear what you think, and Gear is one of those situations where they definitely care about what you think. But for the precise question. The intention so far is to have a new gear set available every 5 levels, and a slightly more complex silhouette that tells you something about the player's gear at that Tier. In the Alpha Preview now, for example, if you see someone with a 'cape' you know they are wearing level 15 gear. I don't believe there is any 'low level cape'. Gear will almost always be crafted, gear that is not quite as good might be purchaseable. Most of the time, you will need the level 5 version of the gear to make the level 15 version (this is much less strongly indicated/confirmed than the other stuff I noted). In terms of stats, the current placeholders affect your Damage mitigation of either Physical or Magical types. At another tier they add some Mana or Health. At the third tier they seem to have some other effects like 'Chance of resisting CC' or 'Chance of applying CC' or other little things. This is likely to be entirely placeholder, since Steven has expressed a strong interest in having other, more complex builds and stats, whereas these ones are easy to use for basic tests and observations in Sieges and really early gameplay without running into the main pitfalls of gear design too early in development. If your concerns (if any) are about how gear is obtained, I hope I've answered your question. If you want to know about what stats gear will have on it or what it will be like overall, that's still an open discussion. There are currently two threads somewhere within the first two pages that touch on it, but nothing serious yet since most people are having the 'we need to wait and see' reaction. But then there are people like me and a few others that will happily discuss the entire thing, out of trust that this is what Intrepid wants us to do. So if you want opinions on how gear should work, that can be a thing.
George Black wrote: » I am sure that gear wont be "tier per 5 lv". That's some ff14 stuff right there. Since gear will take effort to craft it will be more likely carry you for 20lv early on, then 15 then 10 and at end game it will be a top tier for the remaining 5lvs.
George Black wrote: » There is 0 info. What we have now are placeholders. But expect gear to be valuable. Not just free random loot from instanced pve runs, or battleground vendors.
Azherae wrote: » This is the thing I assume you're asking for source on. If not, let me know which aspect, since the rest is either stuff from within the Alpha or specifics from other streams that are based on that linked one (e.g. the precise 'every five levels' thing, I would have to search much harder for, though I am confident that I remember it)
Dygz wrote: » I mean.... The way it currently works in the Alpha is more like: The Boots of the Mighty you can equip at Level 5 will give you a +1% to Physical Disable Modifier, Physical Skill Cooldown, and Physical Evasion Bonus while the Boots you can equip at Level 10 will give you +3%. The Boots of the Sacred Flame you can equip at Level 5 will give you a +1% to Magical Crit Rate, Magic Skill Cooldown, and Magical Disable Chance while the Boots you can equip at Level 10 will give you +3% That's actually a simplified version, but we will be able to share screenshots in a few hours. Gear won't be "predictable", but it's likely that gear will be restricted by level. And, based on the current design, the different tiers will be every 5 levels rather than every 20 levels. You could try wearing Level 5 gear at Level 25 if you want to. Sure.
Hulken wrote: » Dygz wrote: » I mean.... The way it currently works in the Alpha is more like: The Boots of the Mighty you can equip at Level 5 will give you a +1% to Physical Disable Modifier, Physical Skill Cooldown, and Physical Evasion Bonus while the Boots you can equip at Level 10 will give you +3%. The Boots of the Sacred Flame you can equip at Level 5 will give you a +1% to Magical Crit Rate, Magic Skill Cooldown, and Magical Disable Chance while the Boots you can equip at Level 10 will give you +3% That's actually a simplified version, but we will be able to share screenshots in a few hours. Gear won't be "predictable", but it's likely that gear will be restricted by level. And, based on the current design, the different tiers will be every 5 levels rather than every 20 levels. You could try wearing Level 5 gear at Level 25 if you want to. Sure. having gear being locked to levels isnt bad. thats just fine, all im worried about is gear being very very stale, nothing you can grind for out in the world etc. as mentioned "a rare drop from a monster" for example. its 2 diffrent games, but think world of warcraft classic, you're out slaying boars, majority of everything you will pick up is going to be tusks and eyeballs. but on occasion, you might run into a sword or a shield or a leather tunic. that RNG element