Atama wrote: » Azherae wrote: » There isn't much information available, but based on what we do know, number crunching is possible. If you know all the Tank abilities, see below. If you don't, check the wiki for classes. Again, where are you getting this info, or are you making it up? Because it looks like you're making it up.
Azherae wrote: » There isn't much information available, but based on what we do know, number crunching is possible. If you know all the Tank abilities, see below. If you don't, check the wiki for classes.
Azherae wrote: » Atama wrote: » Azherae wrote: » There isn't much information available, but based on what we do know, number crunching is possible. If you know all the Tank abilities, see below. If you don't, check the wiki for classes. Again, where are you getting this info, or are you making it up? Because it looks like you're making it up. Which part?
Azherae wrote: » Is it fair for me to assume that Intrepid won't design a system that has obvious flaws or has failed before often enough for people in the industry to have experience with it? If not, then no amount of math or logic will be acceptable.
If this fits your definition of 'speculation disguised as fact', I won't waste your time.
Dygz wrote: » That is English 101. Everyone is expected to understand that it's all opinion and, here, mostly speculation. If you want sources so you can draw your own conclusions straight from the sources, sure, ask for the sources.
Azherae wrote: » What I mean is this (I'm often the tank or the healer or sometimes both for my group in nearly any MMO). Let's assume that I have one DPS player who is doing 200 damage every 30 seconds. My tank character does 100 damage every 30 seconds, generates the equivalent threat of 200 damage through abilities, and takes only 75 damage, in that 30 seconds. I hold the enemy. If that DPS player does a big ability and takes attention for 10 seconds, and then take 50 damage, multiple things happen (you're a tank so you're obviously familiar with all of this but humor me). 1. I didn't take that 50 damage so I now have 50 additional 'hate'. 2. They lost 50 'hate'. 3. The healer got a little more (but probably not because they'll use Regen instead of a heal) 4. The enemy returns to me. This is a given. The gap between my DPS and their DPS is 100. They lost 50 'hate' and I got to 'keep' an extra 50. There's only a certain amount of time before that disparity returns the enemy to me, because if it does not come back to me, then it means I wasn't generating much more than they were to begin with, and therefore I was failing at tanking. So, right after that big burst, which we can say brought them to 'some amount of hate higher than mine', I 'lose control of the enemy'. But this is a whole strategy that is employed quite often. Let the DPS go a little wild, you get more damage and the healer often uses LESS mana relative to the fight length. DPS characters have to be so squishy for this to be a bad idea, that it's a little weird to be concerned about it (because if they are, PvP will suck). Point of all this is, Tank doesn't currently have any abilities other than Ultimate Defense that will definitely cause the damage mitigation to be so much higher than damage mitigation available to other classes, to go 'this is definitely the only tank for all content'. What they have is all of the 'I can stand even when things are going bad and I have no support' damage mitigation. Other tanks are often better, when supported, than the 'standard tank class'. All you have to do is change the 'random DPS' in the above scenario to 'X/Tank'. In most games, almost the only thing determining 'if a class is actually a Tank' is if they can manage DPS on the target and not take more resources than a 'standard tank' to keep alive. And what stops most from getting that designation is that the enemy, in some way, prevents them from doing the DPS, and the 'true tank' shines because they just use an ability to generate threat instead, that can't miss, or something.
Azherae wrote: » I understand that all of these numbers are speculation and therefore useless, but anything else would be too.
Please continue to call it out whenever I have not used my language correctly enough to fit whatever your standard is for forum discourse. I mean this. I am still trying to improve at it.
Atama wrote: » Azherae wrote: » I understand that all of these numbers are speculation and therefore useless, but anything else would be too. I disagree, speculation isn't useless at all! I think your ideas are good. Please continue to call it out whenever I have not used my language correctly enough to fit whatever your standard is for forum discourse. I mean this. I am still trying to improve at it. Your humility is refreshing, and I honestly wasn't trying to denigrate you at all, I was just trying to avoid a misunderstanding.