Hello, second ever post here.
I know that the game is only just going through alpha 1 systems testing and systems like these are not implemented yet.
I was reading through the wiki on crafting to see what it was about and how it would maybe flesh out in ashes so that it hits all of the marks it needs to and to see how maybe it would be able to interact with further iteration as the game progresses.
"Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.
The crafting systems and artisanship in general is pretty complex." – Steven Sharif
My question stands as it does from my title, what would you guys like to see?
How in depth should the crafting process be for items?
What should happen should we choose to attempt to craft things in bulk (Like nails for buildings for example)?
How scarce should resources be?