initial post changed see below
Currently its on the caracter design window where the player has to select its class like it is kinda default in every mmo rpg
but what if:
the class selection is made ingame in the starting zone where you also can learn what base stats are the one that each class may need. it would also allow for a later change of the class so if a player did go tank and at one point may be dissatisfiyed with its class he can eter start a new character or simply resets its choosen class for a fee and select an other class (timelimit between switches) so he doesnt have to loose all progress he made incl housing crafting and else to do all over again.
so players design their character enter the world getting thru a short tutorial where they can select their class and also learn more about the classes. also getting starting gear and weapon as a reward maybe some additional xp as well, to start the jurney. the npcs may then later acct as selection of the augmentation class as well giving infos and let you selet the augument.
then maybe allow a switch of the augment every 14 days and a switch of the baseclass every month or so. but depending on the option comes with a gold fee. that would also add a possebility to counter inflation on the currency and adds more options to the players specialy it they might not have to much free time due to work and rl. so they also can test other classes without them have to grind themself up again and get all the housing crafting and else done again.
i personal would like such a system, even do i might go and haveing all classes as maxed character myself like i did in other games.
changeing post
change prime focus on main class not on augmentation
may do it on a smaller scale races does have diffrence in base stats that is given. but not every class matches every race in optimazation & augmentation. but insead of a ingame class selection, adding the option to switch between 2 or 3 classes that are close together in behavior, skills, dmg typ.
example:
main class mage can switch to summoner
templar to gladiatior
hunter to rogue
and so on
if over quest or npc, if gold fee or questline, if limited in use or unlimited, these variables i leave open.
those switches requires not a compleat gearchange since the switcheble classes use the same type of dmg, shure some gear might be in stats better suited for one of 2, but overall wouldnt cause to much change.
caster remains caster, melee stays melee, supporter keeps supporting