Wandering Mist wrote: » This is bound to happen at some point in Ashes and I'm curious to know how the community and Intrepid stands on this. Should players be punished for exploiting bugs or weaknesses in the system?
Nerror wrote: » During the alphas, go for it and explore the boundaries of the exploit as long as you're reporting it all along the way, and not seriously hurting the testing experience of others and the game in general. For release, banhammer the shit out of people who exploit. That "philosophy" Twinsen is adhering to is a really messed up take, IMO, and it will seriously hurt the game. Sure, err on the side of caution when it comes to the permabans. However, for the obvious stuff like the current buff-stacking exploit we see in the game currently, where people are zooming around with super high stats: Permaban, no exceptions. Again, this is ok in the alpha test within reason, especially with pvp turned off. For release, insta-permaban IMO.
Khronus wrote: » @Wandering Mist understandable based on their rocky history of decision making. I can see a thin line between "exploiting" groups of mobs to make getting to a boss faster vs exploiting a boss to make the fight easier. I can accept a player taking advantage of anything that is in the game already (like with that mob that had an ability to steal). I don't see refusing to kill a mob an exploit personally. It is ultimately up to devs of course. This is where every instance of exploitation should be treated fairly. Did the player think they were legitimately beating the system with a cool technique that nobody has found yet, or were they breaking the system with a bug that an average player would recognize as "not intended". A healthy/positive relationship between Intrepid and its player base should be promoted as often as possible and I firmly believe the transparency will continue as the game is developed further.