Dygz wrote: » LMAO. We have some people here claiming that DPS meter is the same thing as a combat tracker. But combat tracker can't be the same thing as a combat log? ACT is an Advanced Combat Tracker. What was the basic combat tracker? How does a combat log not track combat data? And people complain about me arguing semantics. The wiki states: "We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring." From the standpoint of the wiki - expect combat tracker v combat log to be a matter of semantics. The wiki states: "The developers believe that parsers (DPS meters) can have negative effects." So... parsers = DPS meters. But, just because the wiki lists the combat data quote under combat logs does not necessarily mean that there won't be any parsing available at all. The quote says that players will be able to filter - which seems different than the most rudimentary combat log. But, yeah, Steven is fine with a personal combat log and will be against parsers if they provide advanced features that are in ACT, like time alerts. Steven really doesn't even want us to have numbers in health bars. Rather, he wants us to pay attention to the decay of the nameplates. So expect the level of detailed info in the combat data to be basic rather than advanced. In Ashes, expect fewer people to defeat a boss like Vaelastrasz with just a 40-person raid. Steven believes, "things should be hard, people should fail, the bitter taste of defeat is what makes success that much more rewarding." It might take more than a 40-person raid to defeat such a dragon. Hardcore raids in Ashes may not be as hardcore as they are in other MMORPGs, just as casual in Ashes may not be as casual as it is in other MMORPGs. How we go about defeating world bosses in Ashes, as an in-game community, may be very different than in previous MMORPGs. Steven wrote: "Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters, a little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed." So, again... Steven is aware of the opposing arguments. He just doesn't agree.
Noaani wrote: » I said it last year, and the year before, people that want to track combat will have that data, and no game developer or publish will stop us.
Tragnar wrote: » Dygz wrote: » Steven wrote: "Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters. A little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed." So, again... Steven is aware of the opposing arguments. He just doesn't agree. As long as you allow the game to be unrestrictably streamable and at the same to not have quite advanced detection of programs that you run on your setup then you make it really easy to have a game capture being analysed by a tracker. Which is quite frankly very easy to setup for almost anyone, because it would be just about running a screencapture program and the tracker at the same time to have live data even as a discord like overlay when playing I would very much love for them to focus on fighting cheaters instead
Dygz wrote: » Steven wrote: "Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters. A little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed." So, again... Steven is aware of the opposing arguments. He just doesn't agree.
Dygz wrote: » The wiki states: "We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves.
Dygz wrote: » But, yeah, Steven is fine with a combat log and will be against parsers if they provide advanced features that are in ACT, like time alerts.
Dygz wrote: » Steven really doesn't even want us to have numbers in health bars. Rather, he wants us to pay attention to the decay of the nameplates. So expect the level of detailed info in the combat data to be basic rather than advanced.
Dygz wrote: » In Ashes, expect fewer people to defeat a boss like Vaelastrasz with just a 40-person raid. Steven believes, "things should be hard, people should fail, the bitter taste of defeat is what makes success that much more rewarding." It might take more than a 40-person raid to defeat such a dragon. Hardcore raids in Ashes may not be as hardcore as they are in other MMORPGs, just as casual in Ashes may not be as casual as it is in other MMORPGs. How we go about defeating world bosses in Ashes, as an in-game community, may be very different than in previous MMORPGs.
Dygz wrote: » So, again... Steven is aware of the opposing arguments. He just doesn't agree.
rikardp98 wrote: » So, parser =/= DPS meters
Aerlana wrote: » Dygz wrote: » But, yeah, Steven is fine with a combat log and will be against parsers if they provide advanced features that are in ACT, like time alerts. And i am ok with it... in fact i approve i hate boss modes. even in the act ways where the player have to create it itself after fighting the boss (and so, before having alerts, players have to understand the fight)
Dygz wrote: » You can continue to say what you say. You won't be able to prove your perspective is correct. Steven has professional game designers with decades of MMORPG experience on his team. If they can't convince him, you can't.
Noaani wrote: » And further, even more amusing to say that it is something Steven doesn't want, all a developer needs to do to make stopwatches (and thus ACT's timer) completely worthless is to not use time as a trigger for abilities. You can't accurately time something that is irregular.
Dygz wrote: » rikardp98 wrote: » So, parser =/= DPS meters The wiki does not agree with you. Quick Google search shows people commonly using parser/dps meter/dps parser interchangeably.
Dygz wrote: » Many of those have become casual time/hardcore challenge.
Dygz wrote: » but they will be doing so without in-game DPS meters.
Dygz wrote: » Who says that killing world bosses with a 40-person raid will be the only, or even primary, measure of a competent guild?
Aerius wrote: » It's clear the design philosophy for Ashes does not want this to be a WoW-esque numbers game where you just watch a meter and try to get that extra 0.001. This is evidenced by features like the invisibility of enemy health numbers.
Aerius wrote: » It should focus more on strategy and coordination, allowing for variety without punishment.
Aerius wrote: » Incredible that this thread is still active. Adding a quick comment to the flurry.