RocketFarmer wrote: » Never really had an issue with sparkles on harvestable objects or corpses for loot. There aren’t a ton of objects anyway, so that cuts down on a field of sparkles unless you have crushed your enemies, seen them driven before you, and listened to the lamentation of the women and children.
akabear wrote: » I remember a river shore plant in ESO that used to make a sound when near, and some exotic plants in NW also make a distinct sound.
Vhaeyne wrote: » RocketFarmer wrote: » Never really had an issue with sparkles on harvestable objects or corpses for loot. There aren’t a ton of objects anyway, so that cuts down on a field of sparkles unless you have crushed your enemies, seen them driven before you, and listened to the lamentation of the women and children. To me, it is not about the sparkly effects being an eyesore. It is about rewarding the person at the keyboard who takes the time to learn what nodes look like and consistently keep and eye out for them. When the nodes sparkle, it is essentially the player's character telling the person at the keyboard where the nodes are. To me, this is lame and less rewarding than if I spot them myself. It also devalues all nodes materials from nodes in the economy across the board because when things are easier to find, they become less valuable. People would gather more if the game points out every node they come across. In my preferred system without sparkles, the people who do take the time to notice nodes would see more value for their efforts. Just my preference.