Noaani wrote: » As someone that has actually run top end raids (which you haven't), you often have a limited window in which to get things done - and if things don't get done in that time, they just don't get done. People have things like jobs, kinds, partners, other hobbies. These things all demand their time. Any raid leader that doesn't respect that should not be leading a raid, nor any raid leader that doesn't try to get as much done in the time they have their raid assembled.
Dygz wrote: » It's actually just like old raids without combat trackers.
Dygz wrote: » Rather we should be paying attention the augments and Weapon Skills our team mates are using so that we can synergize and stack those effects.
Galux wrote: » I don't know what type of top end raid groups you've been taking part of but too me that sounds fairly casual & normal. Of course time must be respected as in between time A and B your full attention is required for the content which you signed up for, but this goes for the whole group and not just the raid leader. If all is done correctly every player should have a full picture on how the group is going to tackle the raid. How many days/week, which days & how many hours per session. This should give everyone the idea whether they have the time for it or not.
Dygz wrote: » The way RPGs are supposed to work is that you learn how to use the abilities you've chosen to best work with the abilities of the people around you. Rather than have other people tell you what your build should be for the meta based on their combat tracking tool.
Dygz wrote: » We players know next to nothing about the actual realisation of the raids...
Zythtyz wrote: » This game is about people, and interacting with them. Not Systems to best parse Data.
Zythtyz wrote: » You TELL people what to do or remove them if they wont, from your own words.
Dygz wrote: » Pretty sure Ashes is not going to provide a strategy guide for metas and speed runs.
Dygz wrote: » I don't know whether Steven will ban people who try to use a strategy guide. I am quite sure that he will not include a strategy guide in the game and that he will not publish a strategy guide for metas and speed runs.
PigyPoggo wrote: » Yeah I know, shit it's the wall of text guy [...] How this is achieved I don't know, I leave that to more brilliant minds.
Zythtyz wrote: » You can't even read someones post because it doesn't fit your *required* form posting format.
PigyPoggo wrote: » "Go X archetype or bust" No. with a class system as diverse as AoC's that should be utilized, not minimized. How this is achieved I don't know, I leave that to more brilliant minds.
Aerlana wrote: » The question is if people against parser for the reason "cut communication between people" are also against strategy guide for the same reason.
Dygz wrote: » Aerlana wrote: » The question is if people against parser for the reason "cut communication between people" are also against strategy guide for the same reason. The answer is: The devs should not provide them and there should not be add-ons for them. Just as there is not an in-game strategy guide.
Tragnar wrote: » I'm honestly hoping that we will get in the next alpha stage a detailed explanation of raid rules, because currently the difficulty isn't there - not like there should be with a few 20m (I think) open world dragons that can be globalled by 200 people (Which is very likely to happen - just schedule with 2-3 other guilds a time when all of your combined members just go on a rampage through all of your nearby nodes to oneshot all open world bosses/raids and have all of the crafting materials gathered from those divided between those guilds by prenegotiated rules All we see currently is pointing only one way - if you have problems with a boss gather more players to make those problems irrelevantSo the "single digit percentage" of players that can defeat the hardest encounters is a matter of opportunity and not a matter of difficulty
Littlekenny21 wrote: » I got back in to Guild Wars 2 WvW. Daredevil is not a meta subclass to be playing with the melee train. Because of this I always got thrown in the party of rangers even though it can't function there. DPS meters allowed some commanders to see it wasn't useless and started give me proper parties. Without DPS meters, people will just follow the meta and instead of being rejected or kicked out of groups for performance, you will be rejected or kicked for not being meta.