CROW3 wrote: » I'd rather AoC help shift the reward paradigm in mmos away from "epic loots' and more toward am awesome experience or character skill.
bloodprophet wrote: » That said I am all behind rare crafting materials dropping where it makes sense. No dragons teeth from wolves type nonsense.
Melofeign wrote: » If there are rare whole items (armour or weapons) that drop and are of amazing quality, then the demand for crafting will go down. If finding an item that a crafter made that you want, or having a crafter make something you want from materials that you found is too difficult, you will lose the player that isn't interested in the crafting economy.
Grihm wrote: » But why would a random npc in the world have a " super rare " item for starters? All that does, is to water down what that item is, and what rare means, and especially what it takes to get one. If someone want a rare item, there should be a requirement to work for it, not just " oh... that random bandit everyone kills 29 times / hour just dropped a rare ( insert random item ) ".
Grihm wrote: » But why would a random npc in the world have a " super rare " item for starters?
Voidwalkers wrote: » Lore-wise it doesn't make sense for gears to drop directly from mobs though. The world of Verra's been deserted for *god knows how many centuries*, and players (and npcs) are supposedly the first batch of "people" coming back to Verra. i.e. The mobs shouldn't have any gear (no "gear from dead adventurers" etc.) to drop in the first place... Well unless they're bandit-type humanoid mobs, or tulnars. So, plz limit drops to materials, proof of kills etc. Unless it's a raid boss in a raid dungeon from before-the-time. Then may be it makes sense for it to drop relic class gears from long long long long long ago ...
Sathrago wrote: » Voidwalkers wrote: » Lore-wise it doesn't make sense for gears to drop directly from mobs though. The world of Verra's been deserted for *god knows how many centuries*, and players (and npcs) are supposedly the first batch of "people" coming back to Verra. i.e. The mobs shouldn't have any gear (no "gear from dead adventurers" etc.) to drop in the first place... Well unless they're bandit-type humanoid mobs, or tulnars. So, plz limit drops to materials, proof of kills etc. Unless it's a raid boss in a raid dungeon from before-the-time. Then may be it makes sense for it to drop relic class gears from long long long long long ago ... There are still humanoids that live on the planet can scrounge up random ancient weapons and powerful relics. Hell you find random animals with all sorts of trash stuck to them in real life. Just think about sharks. Who's to say that didnt happen in this fantasy world? There are larger, longer lived and strange creatures in the world of Verra, im sure there is plenty of apocalyptical magic "trash" for them to accidentally get tangled in. I don't really care if they decide to do full item drops or not, I just wanted to explain that its not so farfetched for you to find items on non-humanoid creatures within the world.
CROW3 wrote: » Grihm wrote: » But why would a random npc in the world have a " super rare " item for starters? Well, why would you have a super rare item?