Vhaeyne wrote: » To me, it is the most rational and obvious way to handle this sort of situation. I encourage anyone participating in this thread to check it out.
Noaani wrote: » Vhaeyne wrote: » To me, it is the most rational and obvious way to handle this sort of situation. I encourage anyone participating in this thread to check it out. He is right that in that game, a built in tracker would be a source for 9or tool used in) toxicity - much as it is in WoW. However, this is a result of the idea that in both games, you don't really need other players as much as you will in Ashes, or do in a game like Archeage. Once again, this seems to be the crux of the issue. If developers build games where players need others, then they don't need to concern themselves with whether or not players will treat each other badly.
Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » To me, it is the most rational and obvious way to handle this sort of situation. I encourage anyone participating in this thread to check it out. He is right that in that game, a built in tracker would be a source for 9or tool used in) toxicity - much as it is in WoW. However, this is a result of the idea that in both games, you don't really need other players as much as you will in Ashes, or do in a game like Archeage. Once again, this seems to be the crux of the issue. If developers build games where players need others, then they don't need to concern themselves with whether or not players will treat each other badly. I am somewhat confused with what you are saying here. Are you saying that you don't need other players as much in WOW or FFXIV? That aside, it seems like you are saying that it is a self sorting problem that Devs don't need to worry about. Since players need each other to accomplish things. That I agree with.
Littlekenny21 wrote: » I got back in to Guild Wars 2 WvW. Daredevil is not a meta subclass to be playing with the melee train. Because of this I always got thrown in the party of rangers even though it can't function there. DPS meters allowed some commanders to see it wasn't useless and started give me proper parties. Without DPS meters, people will just follow the meta and instead of being rejected or kicked out of groups for performance, you will be rejected or kicked for not being meta.
Dygz wrote: » Vhaeyne Yes that vid says the same thing Steven is saying - just Steven is stronger about the ban for third-party tools.
Dygz wrote: » Without DPS meters, people will just follow the meta and instead of being rejected or kicked out of groups for performance, you will be rejected or kicked for not being meta.
Dygz wrote: » Yes that vid says the same thing Steven is saying - just Steven is stronger about the ban for third-party tools.
Aerlana wrote: » This is the way you will play Ashes, not the way all HAVE TO play. If some want to play different way, they can, and not even steven can forbid this. Even more, a good RPG (MMO or not) is where you CAN try exotic things, like in a pen&paper RPG, and find some quite good even if it wasn't expected... Stop saying people "how to play" ... Play what you want, recruit who you want, and let people do what they want (bonus : i will be on European servers, so you won't even have to deal with me pretending doing a good DPS or a decent tanking as sumoner )
Dygz wrote: » People can try to play against the design if they want to.
Dygz wrote: » I should be able to do anything I like to do.
Dygz wrote: » You don't look to see who is efficiently DPSing. Successful combat is not just about efficient DPS.
Dygz wrote: » You don't need the meta, you just need to successfully defeat the challenges. Sometimes you might not successfully defeat the challenges."Growing together is a good thing, and that includes failing together as a means to drive for success together." ---Steven