Dygz wrote: » You said absolute. If something is absolute, you cannot get more, more close.
Dygz wrote: » META is most efficient tactics available.
Aerlana wrote: » META is anagram of Most Efficient Tactics Avaible That said, have to define this group of words. "efficient" seems to not fit the same things for all. For me meta really fit with efficiency. because best practice = the most efficient, but efficiency is not only "biggest DPS" there is lot of factor to define what is efficient
Wandering Mist wrote: » I have a love-hate relationship with dps meters. On the one hand my inner nerd loves pouring over the data you get from them. But at the same time I hate having to rely on them to know if you are playing well or not. I'd prefer they stayed out of the game unless we absolutely needed them.
mr n0body wrote: » In an ideal game, a warrior using a 2h weapon and a warrior dual-wielding should both do the same DPS when played correctly. When those conditions are true, then the DPS meter is not needed.
Noaani wrote: » A two handed character dealing fewer, larger hits should be better against a heavily armored target, while a dual wielding character dealing faster, smaller hits should be better against a lightly or unarmored target.
If a game just had these two builds do the same if played the same, then what is the point in having two builds?
Tragnar wrote: » Noaani wrote: » A two handed character dealing fewer, larger hits should be better against a heavily armored target, while a dual wielding character dealing faster, smaller hits should be better against a lightly or unarmored target. This suggests that armor should have a flat reduction component in order to make your statement about light hits being worse against armored targets true
mr n0body wrote: » However, if half the builds aren't viable (as in: don't do the same dps as others) or players are obligated to use certain item builds to achieve good results, then DPS meters are needed to help players see what is working and what not. In an ideal game, a warrior using a 2h weapon and a warrior dual-wielding should both do the same DPS when played correctly. When those conditions are true, then the DPS meter is not needed.
Tragnar wrote: » there is a question then if there is an armor pene cap - and if armor pene is obtainable through other means as well because so far I've always seen dualwielding having higher scaling and 2h specs being offset with high base values (like having armor pene baked into the spec)
Dygz wrote: » It's not builds that aren't viable, it's tactics. Especially the way Ashes is designed.
Dygz wrote: » Littlekenny21 wrote: » I got back in to Guild Wars 2 WvW. Daredevil is not a meta subclass to be playing with the melee train. Because of this I always got thrown in the party of rangers even though it can't function there. DPS meters allowed some commanders to see it wasn't useless and started give me proper parties. Without DPS meters, people will just follow the meta and instead of being rejected or kicked out of groups for performance, you will be rejected or kicked for not being meta. Um. You will be thrown into whatever your Primary Archetype is. We don't need DPS meters to figure that out.
Littlekenny21 wrote: » I got back in to Guild Wars 2 WvW. Daredevil is not a meta subclass to be playing with the melee train. Because of this I always got thrown in the party of rangers even though it can't function there. DPS meters allowed some commanders to see it wasn't useless and started give me proper parties. Without DPS meters, people will just follow the meta and instead of being rejected or kicked out of groups for performance, you will be rejected or kicked for not being meta.
Dygz wrote: » Aerlana wrote: » This is the way you will play Ashes, not the way all HAVE TO play. If some want to play different way, they can, and not even steven can forbid this. Even more, a good RPG (MMO or not) is where you CAN try exotic things, like in a pen&paper RPG, and find some quite good even if it wasn't expected... Stop saying people "how to play" ... Play what you want, recruit who you want, and let people do what they want (bonus : i will be on European servers, so you won't even have to deal with me pretending doing a good DPS or a decent tanking as sumoner ) It's the way the game is designed. People can try to play against the design if they want to. But, people playing for the meta will assign people based on Primary Archetype. And, we won't need combat trackers to figure that out.
Aerlana wrote: » This is the way you will play Ashes, not the way all HAVE TO play. If some want to play different way, they can, and not even steven can forbid this. Even more, a good RPG (MMO or not) is where you CAN try exotic things, like in a pen&paper RPG, and find some quite good even if it wasn't expected... Stop saying people "how to play" ... Play what you want, recruit who you want, and let people do what they want (bonus : i will be on European servers, so you won't even have to deal with me pretending doing a good DPS or a decent tanking as sumoner )