Ive been watching some of the different alpha reviews. People keep saying things feel weird with the character.
One main thing I think is the lighting overall- its giving a disjointed feel to all the assets. Its kind of reducing the quality of the assets (both models and texture). Im not sure what engine they are using to run the game... but it definitely doesn't feel like a realtime sky or any form of raytracing/ semi modern dynamic lighting.
Its most noticeable in interior environments... in castles it looks like everything has even lighting and almost like a set-like above lighting. The light sources aren't the candles/windows/fire.... In some cases it almost looks like the stone walls of interiors in the city look like they themselves are giving off emission.
Outdoor, things are bit easier to fake. They are going for big strokes currently, large trees and environment features cast shadows and it perhaps very simple shadows under monsters... but it does make things feel disjointed. Which is most evident on your main character... feels like they are separate from the world... and the assets are independent.
I'm not sure how difficult it would be to migrate to a engine with better built in lighting system... or if they can pay to plugin a better environmental lighting setup. It would benefit them on so many levels... spell/ability effects would look better, characters would merge with the environmnet better, and the world itself will look even more beautiful. (Valheim shows us how imporant lighting can be to the overall look of a game... they have purposely bad model/textures but its still gorgeous).
WHO KNOWS!
Nice clip of Valheim's lighting with such basic models/textures.
https://www.youtube.com/watch?v=-YNUdZSd8Dg
also