DirtyMuffin wrote: » I don't care to be in a guild with people I do not know. As well, guilds often place demands on members. Be it some sort in game currency, items or, just time in general.
Okeydoke wrote: » Favoritism. The natural kind of favoritism that exists when people have known guy A for years but guy B is a new recruit. That's to be expected, just part of life, takes time to develop relationships. But then there's the more corrupt kind of favoritism that is not going away under any circumstances. There's a core group of players that make up the guild and everyone else is just there, and the favoritism manifests itself in all kinds of shitty ways. "Officers" that are officer in title only, just for elitism purposes. They don't actually do anything as far as organizing and maintaining the guild. And they can tell you to go fuck yourself for no reason. But if you say the slightest cross word to them, you're gone, instantly. There should be an actual officer in charge of directing all members of the guild to an Excel spreadsheet, website polling, discord polling, something, where players can kind of sign up as currently needing help or a group to complete some of the known harder or multiple people required content of an mmo. Because in reality, it's extremely awkward for a new guy in a guild to type in guild chat, "hey can anyone help me with this." Often it's just completely ignored. Aint no one helping. Like clockwork, the message gets displayed in guild chat, all guild chat ceases for a few minutes as everyone pretends they're afk. And then the normal speed of guild chat resumes as everyone attains plausible deniability that they ever even saw the message asking for help. lol. Seen it dozens if not hundreds of times. I could go on and on. Guilds are human created and run. As such, highly imperfect and completely dependent on the quality of it's leadership. Just don't give up and find the right one for you, it's out there somewhere.
Okeydoke wrote: » @Khronus Nah I'm usually in small, tight knit, skilled pvp guilds, mostly with players that don't need a lot of help. In Archeage I was in a big mega guild. And Black Desert. But I've played mmos for 25 years, I've seen it all, or heard about it anecdotally. You don't even really need to see these things, just understand humans and you can extrapolate outwards the things that are likely to have happened.
JustVine wrote: » Obviously people will have bad experiences occasionally when the system is geared towards larger groups putting pressure on people to sell themselves and set up possibly false or 'well intended but not met' expectations.