Dygz wrote: » If green indicates effects from the Life School and orange indicates effects from the Flame School and blue indicates effects from the Frost School and Purple indicates effects from the Shadow School... expect the colors we can customize spells to be restricted.
Dygz wrote: » Um. No. If green indicates effects from the Life School and orange indicates effects from the Flame School and blue indicates effects from the Frost School and Purple indicates effects from the Shadow School... expect the colors we can customize spells to be restricted. Numerical damage will still be represented by numbers. Bu,t it seems very likely that Augment Schools will have specific colors. And one of the ways we will be able to tell which Schools we should stack will be by color. If I see a Hallowed Ground that is Purple, I know I should try to hit the enemies beneath it with Shadow effects. If I see that Castigation is blue, I know I should try to hit that target with Frost effects. But, we shall have to see how the devs actually implicate which Schools are in effect. It's possible it won't be color-coded. If not, that will allow players customizing effects by color to be more open.
Ryzilla wrote: » Dygz wrote: » Um. No. If green indicates effects from the Life School and orange indicates effects from the Flame School and blue indicates effects from the Frost School and Purple indicates effects from the Shadow School... expect the colors we can customize spells to be restricted. Numerical damage will still be represented by numbers. Bu,t it seems very likely that Augment Schools will have specific colors. And one of the ways we will be able to tell which Schools we should stack will be by color. If I see a Hallowed Ground that is Purple, I know I should try to hit the enemies beneath it with Shadow effects. If I see that Castigation is blue, I know I should try to hit that target with Frost effects. But, we shall have to see how the devs actually implicate which Schools are in effect. It's possible it won't be color-coded. If not, that will allow players customizing effects by color to be more open. Man you are talking about mobs... if your facing mobs they are obviously going to have standard colors. I am talking about your individual character... i mean take the beam mage attack... i can change the color to make it look like a SPECIAL BEAM CANNON by piccolo from DBZ. like if you cant tell the difference beteween a fireball flying at you and lightning coming coming out of my finger tips... cause the fireball is blue and the lightning is orange or green.. from the shape of it.. IDK man.. I feel your just reaching homie. cause in pvp I highly doubt people are going to be weak to elemental attacks based on there attacks.. they will be weak on elemental attacks based on the armor there wearing.. for instance.. I have a fire body armor.. which has great DP but i get double damage done to me on water damage... but resistance on earth and a chance to regain hp from a fire attack.
Dygz wrote: » Um. No. If green indicates effects from the Life School and orange indicates effects from the Flame School and blue indicates effects from the Frost School and Purple indicates effects from the Shadow School... expect the colors we can customize spells to be restricted.
CROW3 wrote: » Dygz wrote: » If green indicates effects from the Life School and orange indicates effects from the Flame School and blue indicates effects from the Frost School and Purple indicates effects from the Shadow School... expect the colors we can customize spells to be restricted. That'd be cool too - have you heard anything heading that direction?
bot wrote: » Sounds in cool in theory, but terrible in practice. Just leads to a ton of confusion and a lack of visual clarity.