CROW3 wrote: » The racial districting might be interesting... though I get the feeling that Dwarves will be consistently kicked to the sewers or outside entirely. I looked it up, my only concern with this thread was the Freehold architecture. It appears that Freeholds will take on the architecture for the plans purchased. I'm guessing the architecture plans will reflect the racial architecture of the node / town it was purchased in. If that's the case (again I'm guessing), that will give extra incentive for folks to spread out and explore other nodes so they can have their freehold reflect their desired look and feel.
Sathrago wrote: » JustVine wrote: » Dygz wrote: » I doubt they would spread themselves out over 100 Nodes, they would most likely attempt to get at least a Village because there is racial progression via racial quests that would start at the Village stage. We will be able to filter characters on the server by race, so it will not be at all challenging to find other characters of your race on your server. It's highly unlikely that a race will not at least have a Village on the server. The devs will determine if there needs to be prevention for that. It's unlikely to be in the form of creating multi-racial neighborhoods and/or Mayors choosing the architectural style. The code for that is likely to be to convoluted. Already challenging enough to meet their current design goals. Just have a setting where the vote system reads me as x race instead of my 'actual.' This adds various potential bugs, but thats the main challenge for it. I would figure the democratic vote would be easier to implement and contain bug wise, hence me suggesting it first. You keep saying 'mayor deciding it.' But I am not suggesting that. I am suggesting 'the mayor issues an election on a specific node issue. Citizens of the node vote on the 8 choices. After the vote is concluded the city changes to that architecture style instead on next server maintenance or whatever is most convenient. To issue this vote costs node resources to initiate the rebuild.' Given their intentions for nodes many of the systems for implementing this will already be needed for other intended features. I don't think they could go that route as players would abuse it to "do all content". Which removes the uniqueness of the different server choices. The best thing they could do is allow for small racial districts within the city where the next three highest race types get a small district in the town.
JustVine wrote: » Dygz wrote: » I doubt they would spread themselves out over 100 Nodes, they would most likely attempt to get at least a Village because there is racial progression via racial quests that would start at the Village stage. We will be able to filter characters on the server by race, so it will not be at all challenging to find other characters of your race on your server. It's highly unlikely that a race will not at least have a Village on the server. The devs will determine if there needs to be prevention for that. It's unlikely to be in the form of creating multi-racial neighborhoods and/or Mayors choosing the architectural style. The code for that is likely to be to convoluted. Already challenging enough to meet their current design goals. Just have a setting where the vote system reads me as x race instead of my 'actual.' This adds various potential bugs, but thats the main challenge for it. I would figure the democratic vote would be easier to implement and contain bug wise, hence me suggesting it first. You keep saying 'mayor deciding it.' But I am not suggesting that. I am suggesting 'the mayor issues an election on a specific node issue. Citizens of the node vote on the 8 choices. After the vote is concluded the city changes to that architecture style instead on next server maintenance or whatever is most convenient. To issue this vote costs node resources to initiate the rebuild.' Given their intentions for nodes many of the systems for implementing this will already be needed for other intended features.
Dygz wrote: » I doubt they would spread themselves out over 100 Nodes, they would most likely attempt to get at least a Village because there is racial progression via racial quests that would start at the Village stage. We will be able to filter characters on the server by race, so it will not be at all challenging to find other characters of your race on your server. It's highly unlikely that a race will not at least have a Village on the server. The devs will determine if there needs to be prevention for that. It's unlikely to be in the form of creating multi-racial neighborhoods and/or Mayors choosing the architectural style. The code for that is likely to be to convoluted. Already challenging enough to meet their current design goals.
Sathrago wrote: » I believe you misread that part, The architecture plans are most likely the "schematic" or skin you choose for your freehold. Since you can get freehold skins from the monthly donation thing that is the most likely case. Ah here, This bit "Players are not locked into any particular race for freehold blueprints.[28]"
JustVine wrote: » We are trying to discuss potential solutions. If you don't want to join the discussion then I will just start ignoring you in this thread.
Unkempt Foliage wrote: » When I say even spread I don't mean race selection screen, like 11% for each race in your example. I mean that 3-5% for unpopular races are spread out over the 100 nodes. Then 15% popular races are also going to spread out over the 100 nodes. So an even spread would be 15% of each node for the popular races and 3-5% for the less popular races. That means in every node they are out numbered and will never see a village of that race. Now that's an extreme example and we won't get an even spread in all the nodes. But the longer the server is up the more and more likely unpopular races get wiped village wise. You would have make first find enough like minded people, make a race guild, then convince that guild to all work in the same area. Even then it won't be a guarantee if others races move to that area too. And that's a monumental task. The question is. Are people okay with that direction or should there be some sort prevention for that.
Dygz wrote: » I think the least they could do is have separate PvE-Only servers.
VmanGman wrote: » The fact that some races might never see a metropolis for the entire lifespan of the game is an issue... and this issue trickles down to other node levels that might have very limited representation from certain races.
mcstackerson wrote: » VmanGman wrote: » The fact that some races might never see a metropolis for the entire lifespan of the game is an issue... and this issue trickles down to other node levels that might have very limited representation from certain races. Define issue as I don't think we know if that is an issue. Seems just like a situation that people something they can work to change instead of having it handed to them.
bloodprophet wrote: » This is a community issue not an Intrepid issue. They are building the sandbox putting rules in place and setting us free to explore and build as we choose. The fact that "some" races may never see a metro is not their problem. This is why they have the seige system. Get your friends together burn it down and build it how you want it.
Unkempt Foliage wrote: » My main concern was just hoping for a variety of themes for node. But if racial quests are bound to node level its even worse. I love racial quests. You get to learn more about your factions history and lore. But the problem with locking racial quests to nodes of a certain level is that. Is that it unless you are able to convince a large portion of players to play a race they have no interest in. You won't ever see it. So even if you burn a city to the ground. It's unlikely the next city to take it's place will be an unpopular race. Just because they don't have enough players to do it. Now this isn't going to be a problem first few weeks, maybe months, when a sever is still new. But as the server ages it's more likely that the cities of the least popular race will dwindle. Now it's impossible for new players, or people who missed the quest, to do their racial quests. This will lead to people just abandoning their race and picking race that does have cities up so they can quest. Or worse just getting fed up and leaving the game because they can't play the race they want. Making the problem worse.
VmanGman wrote: » Don't mock a very valid topic of discussion with this PvE-server nonsense. The fact that some races might never see a metropolis for the entire lifespan of the game is an issue... and this issue trickles down to other node levels that might have very limited representation from certain races.
Dygz wrote: » VmanGman wrote: » Don't mock a very valid topic of discussion with this PvE-server nonsense. The fact that some races might never see a metropolis for the entire lifespan of the game is an issue... and this issue trickles down to other node levels that might have very limited representation from certain races. It's not a fact and it's not an issue. It is your unsubstantiated paranoia.
VmanGman wrote: » mcstackerson wrote: » VmanGman wrote: » The fact that some races might never see a metropolis for the entire lifespan of the game is an issue... and this issue trickles down to other node levels that might have very limited representation from certain races. Define issue as I don't think we know if that is an issue. Seems just like a situation that people something they can work to change instead of having it handed to them. It's not a situation where people can just work to make a change as opposed to having it handed to them. That would be the case if all races had equal representation within the player base, but that is simply not the case. If you are trying to say that the few Nikua dwarves on a server need to all come together to just maybe and hopefully get a node past the village stage with their racial architecture, then that is a ridiculous suggestion. There is a clear issue that some races will not see nodes in their architectural style past certain levels and definitely not at a metropolis level. This could mean that entire questlines, assets, and other content will never be available in the game...
bloodprophet wrote: » Some races will never see a metro. I still fail to see how this is a problem that needs an answer. Even if you allow people to change what culture they add to this WILL still happen. So what? Why should intrepid waste a bunch of recources chasing down a what if for every possible secnario? This is one of the big draws for me. The idea that not all content will be available. That things will be in flux and there won't be any static premade cities. Maybe just let things be and see how it plays out vs trying to control everything.