BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists.
Vhaeyne wrote: » Has anyone brought up the point that achievement systems may be an unnecessary bloat for servers? Consider that, if each character needs its own unique record of all possible achievements in the game. From what I understand, these systems can be very intense at scale. Looking up every player's achievement records and comparing them to actions in real time constantly to update progress. I understand that for modern games and databases this is not a huge deal, but most modern games are not trying to push 250v250+ hybrid MMO combat. The extra little-bit of stress on the servers could be the difference between having smoother battles and PowerPoint presentations. Steven has expressed an interest in having 500v500 siege battles if possible. Even though I am personally very skeptical that such large battles will be fun or interesting compared to a 3v3 or 5v4 arena match. I still would like to see smooth large-scale battles sometime in my life. Games like WOW and FFXIV have robust achievement systems and are modern MMOs, but both game struggle with large groups of players. If achievement systems are a limiting, factor in large scale PvP or would just cause a general amount of potential lag in the open world. I would definitely prefer not to have them. Thoughts?
CROW3 wrote: » If it’s architected well, the amount of data to manage achievements for the player population is a relatively small implementation compared to seriously scaled data systems. It just comes down to how much Intrepid wants to invest in this area. Capacity and processing power is amazing these days. Side note: I remember when I upgraded my pc to 512kb of RAM at 33mhz. My speaker has more processing power today.
JustVine wrote: » I agree if it is true however, I know there are ways to code around these problems. But that's a question of if Intrepid has that skill on staff. Otoh I also love stats. I don't even like achievements. Just random information about things I have done. Achievements are just the standard way I am used to getting this information. Give me an alternative way to access this information that doesn't involve a dps tracker/combat tracker and I'd be happy to take it. I'd gladly make a spread sheet about number of times I dodge rolled in a fire elemental heavy zone and how many times I died to burn. P. S. I am in no way advocating for or against such trackers. The information I like having is just so far outside their scope it'd limit what data I got.
truely wrote: » pretty sure the an achievement system won't be the issue for large scale combat. It's the calculations the servers have to do in real time combat for damage/healing. The more complex it is, the more calculations it has to do.
Dygz wrote: » Ashes already has Achievements in the game design.
Noaani wrote: » BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists. This can be achieved by using quests in place of achievements.
BaSkA13 wrote: » Noaani wrote: » BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists. This can be achieved by using quests in place of achievements. Why not both? What harm does it do? If you don't like them, you can just ignore them