ViBunja wrote: » Dygz wrote: » People can call themselves whatever they want anyways. But, it's best for the devs to have official names so that we know what they're talking about. They already have them. Primary and secondary archetypes.
Dygz wrote: » People can call themselves whatever they want anyways. But, it's best for the devs to have official names so that we know what they're talking about.
Dygz wrote: » ViBunja wrote: » Dygz wrote: » People can call themselves whatever they want anyways. But, it's best for the devs to have official names so that we know what they're talking about. They already have them. Primary and secondary archetypes. Right. And the title of this thread says remove them.
Yuyukoyay wrote: » I like the idea of there being a skill level related to identifying people's archetypes by their class name. It's an extremely basic thing, but I always liked the sub identifier classes have always been. In a game with 64 classes it makes this kind of thing even more cool. Also the joke names for classes are immersion breaking and not the kind of humor that positively benefits the game. It just makes it feel stupid than anything else, so I'd rather it be somewhat serious. There will be plenty of things to joke about the game elsewhere in voice chat. xD
mcstackerson wrote: » People can already have silly names, not sure why someone naming their class something silly would affect immersion anymore.
An icon will identify the character's class.[6] Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[6] A buff icon indicates the character's gear and grade.[6][7][8]