akabear wrote: » Personally, I am not a fan of them but equally they are unlikely to affect me as I am likely not in the category of needing one. Not a fan as I prefer old school learning and gaining experience through trial and error, but I appreciate not everyone is up for that and Not a fan if it means that the playable content gets run through quicker than might have otherwise and lead to population depletion. Not much more.. I haven`t followed this thread intently, it has been a little long..and it has surprised me that for a select few the passion of those for and against has not waivered. I`m impressed. What I am up for though is for having elements of the game gated and obtainable through certain avenues. Gated areas to top players Gated elements only achievable to mayors or guild leaders Gated elements to certain classes etc. I had not noticed the guild comment before, or at least that had not sunk in. I don`t mind trackings being gated and/or a perk of say a guild leader of a guild of particular size, longevity and/or achievements and perhaps maintained. Provides goals and rewards. I would prefer it to be something that is NDA shareable online but can be discussed if that is plausible.
Dygz wrote: » Nope. Most people who don't want DPS meters simply don't care about the meta. They are willing to accept failures as they work to find a successful strategy for the people currently in the group. The outrage is more often about friends getting kicked than it is for personally getting kicked.
Cypher wrote: » In this specific case, optimization is the death of creativity. Hardcore people will find a way, everyone else can have a good time. Besides, if you look at the stats of each member of your party you should have a decent idea whether they are strong enough to perform their role in a given raid or dungeon.
Dygz wrote: » You can factually prove that your creativity and imagination actually work by defeating the encounter without combat trackers.
Vhaeyne wrote: » Khronus wrote: » Keep this shit professional so the community doesn't turn into a heaping pile of Activision-Blizzard. I liked this quote. I also like how your post reads like it could be the last post in the thread. The perfectly worded ending. Yet... see you in another 86 pages.
Khronus wrote: » Keep this shit professional so the community doesn't turn into a heaping pile of Activision-Blizzard.
Littlekenny21 wrote: » Dygz wrote: » You can factually prove that your creativity and imagination actually work by defeating the encounter without combat trackers. Unless you get carried and don't realise it.
Damokles wrote: » The thing is that many games already have a damage log, it should be easy for them to implement an easy display for it. They can make it person specific (no one can see the dmg from other people except when you are the group leader). DPS meters have a place in games in my opinion, as long as you dont get isolated because you do mediocre dmg. Group/Raid leaders need dps meters to weed out the weak (people who dont carry their own weight if you know what i mean aka those that dont even do mediocre dmg and bring nothing else to the table)