JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen. Yep, the argument became meaningless quite some pages ago, the people arguing against Stun and Hard CC, are doing so through a personal preference viewpoint saying what they believe it should do, be, what they like or dislike and throwing ambiguous words around like "it's bad", "lazy design", "lack of agency"(neglecting hard-CC counters) or "Frustrating" Then let me ask this. If the argument was meaningless, and by minor implication 'lost by definition' on the Anti-Stun side. If Dreoh made a different thread 'Suggestions for CC implementations that exclude stuns', would you simply have no reason to post in it? Would you not feel the need to 'enter the thread to try to tear down the idea that CC Implementations should exist without Stuns'? Since it would have no basis, just a fantasy from people with a personal dislike of a concept. What if you made a different thread 'Why CC implementations should include Stuns', and somehow, magically, no one who opposed Stuns posted in that thread, everything would be fine, right? Because 'the game has stuns, and Intrepid won't remove them because of our preference'. Also, surely, the strong points brought by the second thread would counter any chance of that anyway. "If Dreoh made a different thread 'Suggestions for CC implementations that exclude stuns', would you simply have no reason to post in it?" This title would still require an excellent, logical and techinical non-biased reason for the exclusion of Stuns(Or Hard CC in general even tho he considers Knockdowns not as bad as stuns because of some visual reason???) "Would you not feel the need to 'enter the thread to try to tear down the idea that CC Implementations should exist without Stuns'?" I didn't felt any of that "need" you are saying there mate, i only tried to find the excelent reason for the Anti-Stun Ideal, sadly what i most found was personal preferences, ambiguous language and pseudo-equivalency arguments. "What if you made a different thread 'Why CC implementations should include Stuns', and somehow, magically, no one who opposed Stuns posted in that thread, everything would be fine, right?" Such thread wouldn't even make sense to be made in the first place, as it isn't a "appeal for change" (which requires an argument for such a change), but a reinforcement for something already well established.
Azherae wrote: » JamesSunderland wrote: » CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen. Yep, the argument became meaningless quite some pages ago, the people arguing against Stun and Hard CC, are doing so through a personal preference viewpoint saying what they believe it should do, be, what they like or dislike and throwing ambiguous words around like "it's bad", "lazy design", "lack of agency"(neglecting hard-CC counters) or "Frustrating" Then let me ask this. If the argument was meaningless, and by minor implication 'lost by definition' on the Anti-Stun side. If Dreoh made a different thread 'Suggestions for CC implementations that exclude stuns', would you simply have no reason to post in it? Would you not feel the need to 'enter the thread to try to tear down the idea that CC Implementations should exist without Stuns'? Since it would have no basis, just a fantasy from people with a personal dislike of a concept. What if you made a different thread 'Why CC implementations should include Stuns', and somehow, magically, no one who opposed Stuns posted in that thread, everything would be fine, right? Because 'the game has stuns, and Intrepid won't remove them because of our preference'. Also, surely, the strong points brought by the second thread would counter any chance of that anyway.
JamesSunderland wrote: » CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen. Yep, the argument became meaningless quite some pages ago, the people arguing against Stun and Hard CC, are doing so through a personal preference viewpoint saying what they believe it should do, be, what they like or dislike and throwing ambiguous words around like "it's bad", "lazy design", "lack of agency"(neglecting hard-CC counters) or "Frustrating"
CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen.
SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly...
Azherae wrote: » I don't understand this either, so I guess I am just not keeping up in some way. I don't expect that when an old concept is challenged, that the old guard just goes 'well I don't need to present any points, since things are already the way I want them to be'. Maybe it's the style of government I live under.
JamesSunderland wrote: » Azherae wrote: » I don't understand this either, so I guess I am just not keeping up in some way. I don't expect that when an old concept is challenged, that the old guard just goes 'well I don't need to present any points, since things are already the way I want them to be'. Maybe it's the style of government I live under. Would you consider it an appeal to tradition, instead of something reached through trial and error along the years? CCs both soft and hard, gives tactical depth to MMORPGs combat and evolved with the addition of CC-Counter measures(CC chance reduction and increases for RNG-CCs, Modifiers to CC Duration, Instant CC removal skills, CC Immunity skills). This isn't about what some one wants it to be, but what it is, and what can it be changed for. But most importantly, why it should be changed.
Azherae wrote: » Oh wait I see it now? The use of the term 'summoned' was funny?
Azherae wrote: » JamesSunderland wrote: » Azherae wrote: » I don't understand this either, so I guess I am just not keeping up in some way. I don't expect that when an old concept is challenged, that the old guard just goes 'well I don't need to present any points, since things are already the way I want them to be'. Maybe it's the style of government I live under. Would you consider it an appeal to tradition, instead of something reached through trial and error along the years? CCs both soft and hard, gives tactical depth to MMORPGs combat and evolved with the addition of CC-Counter measures(CC chance reduction and increases for RNG-CCs, Modifiers to CC Duration, Instant CC removal skills, CC Immunity skills). This isn't about what some one wants it to be, but what it is, and what can it be changed for. But most importantly, why it should be changed. Alright, seems the best option is to just make another thread. Even responding to this would just be doing the same thing again, and even if I gave gameplay related reasons, I doubt it would matter, so I'll save any discussion for any other thread that exists.
JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » Azherae wrote: » I don't understand this either, so I guess I am just not keeping up in some way. I don't expect that when an old concept is challenged, that the old guard just goes 'well I don't need to present any points, since things are already the way I want them to be'. Maybe it's the style of government I live under. Would you consider it an appeal to tradition, instead of something reached through trial and error along the years? CCs both soft and hard, gives tactical depth to MMORPGs combat and evolved with the addition of CC-Counter measures(CC chance reduction and increases for RNG-CCs, Modifiers to CC Duration, Instant CC removal skills, CC Immunity skills). This isn't about what some one wants it to be, but what it is, and what can it be changed for. But most importantly, why it should be changed. Alright, seems the best option is to just make another thread. Even responding to this would just be doing the same thing again, and even if I gave gameplay related reasons, I doubt it would matter, so I'll save any discussion for any other thread that exists. Alright, then i will be anxiously waiting for that possible future discussion or thread, who knows, maybe you are the chosen one that will be able to break the CC concept status quo.
CROW3 wrote: » Nailed it. The idea of us getting into a debate where data needed to be aggregated then analyzed and we rub the lamp to summon our statistical djiin was amusing.
CROW3 wrote: » Azherae wrote: » Oh wait I see it now? The use of the term 'summoned' was funny? Nailed it. The idea of us getting into a debate where data needed to be aggregated then analyzed and we rub the lamp to summon our statistical djiin was amusing.
wherediditrun wrote: » ...
CROW3 wrote: » Honestly, I have no idea what you're talking about. It's hard to know when you're saying 'you' are you meaning the generic 2nd person, or me specifically... Maybe? I don't know. Can you help me understand? I guess I shouldn't find it funny that someone states they can be 'summoned' for an analysis...?
wherediditrun wrote: » Hah. I imagine, I can get carried away sometimes. ... Anyway I might be missing your original point. The reaction to the thread as whole is still somewhat on point I think.
Dygz wrote: » LMFAO All kinds of reasons why PvP in mmoRPGs suck.
Azherae wrote: » CROW3 wrote: » @Azherae - Which is exactly what the thread transitioned into. But I was responding directly to SunScript's complaint that no one properly argued Dreoh's OP. We did. It ran to ground. We moved on with the cc discussion. Now, once someone has drawn an ideological line in the sand, you can absolutely continue to bring logical arguments to the table. I'm ok just moving on and discussing other things, you know? Agreed, the issue (as my post just above points out) is that the two 'camps' are at a nonproductive stalemate, but this specific thread with all it's 'baggage', let's say, attracts new readers or returning readers to just revive it with repetitions of the points that surround the stalemate. I consider this a situation where it would be massively beneficial to make a new thread. Two, in fact. We don't have the level of 'magic' required to separate them cleanly though. To 'sort' people into 'people who want to discuss how Stun is not needed and their concepts of the gameplay' and 'people who want to discuss why Stun is needed in their concept of the gameplay'. But we should probably try, because without at least trying, no one's going to seriously talk about gameplay. I'll leave that to OP though, if @Dreoh considers that worth it. There's enough data in here to do it with. If a Compilation is needed, I can be summoned for that too. Nearly every response in this thread that isn't part of the 'tug of war at the stalemate point' is a person's neatly encapsulated opinion, so a splice is easy, and a scrape-splice is easier.
CROW3 wrote: » @Azherae - Which is exactly what the thread transitioned into. But I was responding directly to SunScript's complaint that no one properly argued Dreoh's OP. We did. It ran to ground. We moved on with the cc discussion. Now, once someone has drawn an ideological line in the sand, you can absolutely continue to bring logical arguments to the table. I'm ok just moving on and discussing other things, you know?
Dreoh wrote: » And we've begun the customary recycling of arguments as new people come in and don't read through those already established arguments.
Dreoh wrote: » Dygz wrote: » LMFAO All kinds of reasons why PvP in mmoRPGs suck. If you hate PvP so much in MMORPG's, why don't you play GW2? You can play through the entire game without needing to do any PvP
Dreoh wrote: » My argument has stayed the same on page 9 as it is on page 1. My logic has been sound throughout and I've only had to make one concession throughout this thread. No one has brought up any point refuting my claim that hadn't already been addressed, or couldn't be dismantled completely. And we've begun the customary recycling of arguments as new people come in and don't read through those already established arguments.
Dreoh wrote: » Azherae wrote: » CROW3 wrote: » @Azherae - Which is exactly what the thread transitioned into. But I was responding directly to SunScript's complaint that no one properly argued Dreoh's OP. We did. It ran to ground. We moved on with the cc discussion. Now, once someone has drawn an ideological line in the sand, you can absolutely continue to bring logical arguments to the table. I'm ok just moving on and discussing other things, you know? Agreed, the issue (as my post just above points out) is that the two 'camps' are at a nonproductive stalemate, but this specific thread with all it's 'baggage', let's say, attracts new readers or returning readers to just revive it with repetitions of the points that surround the stalemate. I consider this a situation where it would be massively beneficial to make a new thread. Two, in fact. We don't have the level of 'magic' required to separate them cleanly though. To 'sort' people into 'people who want to discuss how Stun is not needed and their concepts of the gameplay' and 'people who want to discuss why Stun is needed in their concept of the gameplay'. But we should probably try, because without at least trying, no one's going to seriously talk about gameplay. I'll leave that to OP though, if @Dreoh considers that worth it. There's enough data in here to do it with. If a Compilation is needed, I can be summoned for that too. Nearly every response in this thread that isn't part of the 'tug of war at the stalemate point' is a person's neatly encapsulated opinion, so a splice is easy, and a scrape-splice is easier. Honestly yea that would probably be better, because even though I felt I covered all the bases of the why stuns are unnecessary in the original post, people have just been cherry-picking parts of the argument and ignoring the other parts that counter it that I had already presented in the OP or in follow-up comments lol JamesSunderland wrote: » Azherae wrote: » JamesSunderland wrote: » CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen. Yep, the argument became meaningless quite some pages ago, the people arguing against Stun and Hard CC, are doing so through a personal preference viewpoint saying what they believe it should do, be, what they like or dislike and throwing ambiguous words around like "it's bad", "lazy design", "lack of agency"(neglecting hard-CC counters) or "Frustrating" Then let me ask this. If the argument was meaningless, and by minor implication 'lost by definition' on the Anti-Stun side. If Dreoh made a different thread 'Suggestions for CC implementations that exclude stuns', would you simply have no reason to post in it? Would you not feel the need to 'enter the thread to try to tear down the idea that CC Implementations should exist without Stuns'? Since it would have no basis, just a fantasy from people with a personal dislike of a concept. What if you made a different thread 'Why CC implementations should include Stuns', and somehow, magically, no one who opposed Stuns posted in that thread, everything would be fine, right? Because 'the game has stuns, and Intrepid won't remove them because of our preference'. Also, surely, the strong points brought by the second thread would counter any chance of that anyway. "If Dreoh made a different thread 'Suggestions for CC implementations that exclude stuns', would you simply have no reason to post in it?" This title would still require an excellent, logical and techinical non-biased reason for the exclusion of Stuns(Or Hard CC in general even tho he considers Knockdowns not as bad as stuns because of some visual reason???) "Would you not feel the need to 'enter the thread to try to tear down the idea that CC Implementations should exist without Stuns'?" I didn't felt any of that "need" you are saying there mate, i only tried to find the excelent reason for the Anti-Stun Ideal, sadly what i most found was personal preferences, ambiguous language and pseudo-equivalency arguments. "What if you made a different thread 'Why CC implementations should include Stuns', and somehow, magically, no one who opposed Stuns posted in that thread, everything would be fine, right?" Such thread wouldn't even make sense to be made in the first place, as it isn't a "appeal for change" (which requires an argument for such a change), but a reinforcement for something already well established. My argument has stayed the same on page 9 as it is on page 1. My logic has been sound throughout and I've only had to make one concession throughout this thread.
SunScript wrote: » Dolyem wrote: » This is a Lazy hypothetical not adding in more factors. "The stun, more health vs more damage THE END" What about stat builds that can affect CC duration or effect? What about CC-breaks? What about Timing your own CC? Your teammates ability to either heal you, break you free, counter-CC, or just utilize the moment? Anyone who has seriously competed in rated large scale PvP knows that dealing with stuns and other hard CCs are the adrenaline pumping moments where as a team you have to react correctly to the situation. And seeing as AoC is being designed around group play, hard CC (including stuns) sounds like a plus from my experiences. I'll tell you what's Lazy... not actually paying attention to the thread before making a post. I wonder how many times Dreoh has had to reiterate this thread isn't an anti-CC thread, but an anti-stun thread. I guess that's why people can't even form a complete argument for Stuns, when they can't even pay attention to the distinction. I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly so we can get a good back and forth like this forum and this topic deserves and all I ever see is arguments about how someone else should make the effort in the conversation because tradition or something. You're going to lose out like this, you know? Because at the end of the day, you don't have to convince us, right? You have to convince the devs and if you cannot even articulate why Stuns offer better adrenaline pumping moments and more teamplay opportunities than say a Root or a Silence and why it is that the tradition of Stuns in MMOs is so much more important than moving on with what we've learned from MMOs so far, then I don't even know what we're doing here.
Dolyem wrote: » This is a Lazy hypothetical not adding in more factors. "The stun, more health vs more damage THE END" What about stat builds that can affect CC duration or effect? What about CC-breaks? What about Timing your own CC? Your teammates ability to either heal you, break you free, counter-CC, or just utilize the moment? Anyone who has seriously competed in rated large scale PvP knows that dealing with stuns and other hard CCs are the adrenaline pumping moments where as a team you have to react correctly to the situation. And seeing as AoC is being designed around group play, hard CC (including stuns) sounds like a plus from my experiences.
SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly so we can get a good back and forth like this forum and this topic deserves and all I ever see is arguments about how someone else should make the effort in the conversation because tradition or something. You're going to lose out like this, you know? Because at the end of the day, you don't have to convince us, right? You have to convince the devs and if you cannot even articulate why Stuns offer better adrenaline pumping moments and more teamplay opportunities than say a Root or a Silence and why it is that the tradition of Stuns in MMOs is so much more important than moving on with what we've learned from MMOs so far, then I don't even know what we're doing here.