JustVine wrote: » Vhaeyne wrote: » Noaani wrote: » To me, if we don't look to hair styles, there is nothing at all to distinguish a large Dwarf from a small Elf or Human at a distance. If we had something else, hairstyles could be freed up, imo That is why I think it is important. Or at least - important adjacent. Racial silhouettes should be one of those things that distinguishes races, as I have complained about in both the "Dwarfs look bad" and the "Elfs look bad" threads that pop up from time to time. I really hate to praise WOW for anything at this point, but I will give it credit where it is due. The racial silhouettes in WOW are great. Before, the game had like 20 types of elves playable. You could tell a player's race by its shadow alone. That is peak being able to distinguish races at a distance. Right? My biggest problem with the 'just choose the 'right' race to the lore then' augment is that the silhouette should have a disproportionate impact over every other trait. It is to me th free single biggest current room for improvement on races in Ashes right now. AND there are literal game mechanics tied to race. Limiting hair style, skin color, and to a very limited degree face shape (jaw line cheek bones and brow should have some limitations but not a ton imo, silhouette matters more here) should not be limited when game mechanics matter depending on my choice. Anyone against race or gender locked class should agree as it is, pretty much the same argument.
Vhaeyne wrote: » Noaani wrote: » To me, if we don't look to hair styles, there is nothing at all to distinguish a large Dwarf from a small Elf or Human at a distance. If we had something else, hairstyles could be freed up, imo That is why I think it is important. Or at least - important adjacent. Racial silhouettes should be one of those things that distinguishes races, as I have complained about in both the "Dwarfs look bad" and the "Elfs look bad" threads that pop up from time to time. I really hate to praise WOW for anything at this point, but I will give it credit where it is due. The racial silhouettes in WOW are great. Before, the game had like 20 types of elves playable. You could tell a player's race by its shadow alone. That is peak being able to distinguish races at a distance.
Noaani wrote: » To me, if we don't look to hair styles, there is nothing at all to distinguish a large Dwarf from a small Elf or Human at a distance. If we had something else, hairstyles could be freed up, imo That is why I think it is important. Or at least - important adjacent.
George Black wrote: » Mechanics regarding silhouettes? What do you mean?
Noaani wrote: » Architecture is a purely cosmetic thing - just to put that in to context. Races do not have racial abilities as such, but racial augments to abilities each primary class has. Race also affects a characters initial stats. However, all of this, along with potential differences in what is possible with appearance, falls under Intrepid desire for consequence in regards to player decisions. If you could opt out of the architecture mechanic, if all races had all appearance options, that takes away some of that consequence.
JustVine wrote: » You don't need more.
Noaani wrote: » JustVine wrote: » You don't need more. More factors makes for more interesting decision making - and decision making is what MMO's are all about.
JustVine wrote: » Noaani wrote: » JustVine wrote: » You don't need more. More factors makes for more interesting decision making - and decision making is what MMO's are all about. That same logic applies to gender or race locked classes.
Cypher wrote: » Conrad wrote: » HazardNumberSeven wrote: » I'm curious what skin colours non-human races will have. Will we be able to colour our elves in light shades of blue/purple/pink, or darker tones similar to dark elves? That would be cool. Elves in fantasy tend to have a bit more fantastical skin and hair colours, especially in d&d. The skin colours should not go over the top. BDO allows that and many people run around with some abominations What do you consider "over the top" though? Blue and Green on humans for example is where I would say it's too far. But I think Humans (and honestly Elves or Dwarves also) should be able to have any naturally occurring skin tone we have on Earth today. Do whatever you want on Tulnar or Orcs.
Conrad wrote: » HazardNumberSeven wrote: » I'm curious what skin colours non-human races will have. Will we be able to colour our elves in light shades of blue/purple/pink, or darker tones similar to dark elves? That would be cool. Elves in fantasy tend to have a bit more fantastical skin and hair colours, especially in d&d. The skin colours should not go over the top. BDO allows that and many people run around with some abominations
HazardNumberSeven wrote: » I'm curious what skin colours non-human races will have. Will we be able to colour our elves in light shades of blue/purple/pink, or darker tones similar to dark elves? That would be cool. Elves in fantasy tend to have a bit more fantastical skin and hair colours, especially in d&d.
Conrad wrote: » Also, I find armours changing to racials not only a waste of resources but it kills the immersion. I would prefer to loot some fool of a red player, nick his armour from his corpse and wear it as a trophy, which won't be possible since it will insta change to my racial armour
Conrad wrote: » Cypher wrote: » Conrad wrote: » HazardNumberSeven wrote: » I'm curious what skin colours non-human races will have. Will we be able to colour our elves in light shades of blue/purple/pink, or darker tones similar to dark elves? That would be cool. Elves in fantasy tend to have a bit more fantastical skin and hair colours, especially in d&d. The skin colours should not go over the top. BDO allows that and many people run around with some abominations What do you consider "over the top" though? Blue and Green on humans for example is where I would say it's too far. But I think Humans (and honestly Elves or Dwarves also) should be able to have any naturally occurring skin tone we have on Earth today. Do whatever you want on Tulnar or Orcs. If devs are going for drow or duergar like dwarves, the skin should be race specific. If they don't have either or, then the colours will be fine. Well, I still find elves with black skin that aren't drow as pretty damn odd
Cypher wrote: » Conrad wrote: » Also, I find armours changing to racials not only a waste of resources but it kills the immersion. I would prefer to loot some fool of a red player, nick his armour from his corpse and wear it as a trophy, which won't be possible since it will insta change to my racial armour Totally agree and this is something I haven’t taken the time to actually think about before. I thought “hm that’s interesting” in passing but never thought in depth like you have. Very peculiar, should we start a thread specifically to discuss this or is there one already?
Cypher wrote: » Conrad wrote: » Cypher wrote: » Conrad wrote: » HazardNumberSeven wrote: » I'm curious what skin colours non-human races will have. Will we be able to colour our elves in light shades of blue/purple/pink, or darker tones similar to dark elves? That would be cool. Elves in fantasy tend to have a bit more fantastical skin and hair colours, especially in d&d. The skin colours should not go over the top. BDO allows that and many people run around with some abominations What do you consider "over the top" though? Blue and Green on humans for example is where I would say it's too far. But I think Humans (and honestly Elves or Dwarves also) should be able to have any naturally occurring skin tone we have on Earth today. Do whatever you want on Tulnar or Orcs. If devs are going for drow or duergar like dwarves, the skin should be race specific. If they don't have either or, then the colours will be fine. Well, I still find elves with black skin that aren't drow as pretty damn odd I understand that but this game doesn’t have drow. It just has elitist elves (high elves) and nature (wood) elves. So why lock them out from using a full range of natural skin tones, since there is no drow in the game to use if they want a dark skinned elf? Doesn’t hurt me either way, but logically I see no issue with having the options.
Conrad wrote: » Cypher wrote: » Conrad wrote: » Also, I find armours changing to racials not only a waste of resources but it kills the immersion. I would prefer to loot some fool of a red player, nick his armour from his corpse and wear it as a trophy, which won't be possible since it will insta change to my racial armour Totally agree and this is something I haven’t taken the time to actually think about before. I thought “hm that’s interesting” in passing but never thought in depth like you have. Very peculiar, should we start a thread specifically to discuss this or is there one already? Separate big thread
Cypher wrote: » Conrad wrote: » Cypher wrote: » Conrad wrote: » Also, I find armours changing to racials not only a waste of resources but it kills the immersion. I would prefer to loot some fool of a red player, nick his armour from his corpse and wear it as a trophy, which won't be possible since it will insta change to my racial armour Totally agree and this is something I haven’t taken the time to actually think about before. I thought “hm that’s interesting” in passing but never thought in depth like you have. Very peculiar, should we start a thread specifically to discuss this or is there one already? Separate big thread Would you mind pointing me to the right one?
Dygz wrote: » That wheel was "reinvented" 20+ years ago with 3rd Edition D&D. What you mean is that MMORPGs have not caught up. It's about time they do. "It's 'always' been that way" is not a valid excuse.