Inspiration for Ashes of Creation by Asraiel
This Topic serves only to inspire the Developers at Intrepid Studios San Diego
During my journey of playing PC Games for over 2 decades, I experienced countless content and mechanics in relation to MMO-RPG. I wanna share my experience with Intrepid. Even if the post may be seen as suggestions, it’s not. I choose this way to give some Inspiration to the project. Whatever is mentioned in this post is not what I would like to see beeing copy paste into Ashes but maybe one or two things make it into the game. I personally know it's late and before all is set I wanted to give it a try. I'm kinda sad I didn't know of the project sooner, but better late than never.
What Ashes goes for I did experience by playing MMO-RPG titles like Aion from NCSoft and Entropia Universe from MindArk.
From Aion I loved the massive skill selection it had/has sadly over the time the game itself partly died due to p2w happening but also due to story progression that removed old content and increased about once a year the level cap which meant a ton of grind again and againö. also the removal of the crafting and player 2 player trades. I started Aion in 2012 after it became f2p lvl cap 50-65 stopped with the first server merges.
In Ashes alpha one there were only limited placeholder skills in and even though I like them a lot I have to mention I miss some effects on skills. i didn't see any skills that did apply on group or raid, it had area effect and friendly effect skills.
but skills like a group heal, a group buff, or like on target heal that spreads to friendly entities close to the target, also no charge skills i could find that could be released early or cast to get the max out. On the resurrection only cleric had a skill sadly no items from merchant that would allow other classes to resurrect as well by using the item (which gets consumed) or mass resurrection, or pre resurrection buff so if the target with that buff on can directly resurrect.
or passive active skills that may apply buffs for the group, or simply self buff skills, also a lot of ccs and other stuff i couldn't find.
This is a technical Alpha so that's probably why i couldnt find them but are already in the making for the real skills or at least some ideas are prepared but nothing is finally at the current state that's why I hope I'm not too late with this topic.
Aion featured every class with around 80 different skills but with a selection on what path a player wanted to play so around 40-50 skills had a selection of if you use this you can't use that selection on it. auto attacks were not a thing only skill in fights and all skills were also target select.
To acquire a skill one had to reach the level and go to the class merchant and buy the skill as a skill book which then unlocked the skill and many did get a better version over time so a lot of buying skill books. For some skills it also gave special skill skins as drops in dungeons, sadly with increasing the cap these skins became useless because the skills reached higher tiers.
In addition to skill using mana, each class ah access to a limited amount of special skills that had a cooldown of 30-60 mins and used a power that could be accumulated during battle, these special skills could if used correctly turn the direction of a battle because they were really powerful but very limited in use. Aion did call it Divine Power or DP short. it gave a consumable which did charge this power instantly but also that item had a high cd. if such a power makes its way into ashes i would rather have it without a consumable to charge.
now here the Skills of the classes of Aion i dont list them all so i link the wiki for the 8 main classes i leave the later added 4 additional classes out:
Templar
https://aion.fandom.com/wiki/List:Templar_skills
Gladiator
https://aion.fandom.com/wiki/List:Gladiator_skills
Ranger
https://aion.fandom.com/wiki/List:Ranger_skills
Assassin
https://aion.fandom.com/wiki/List:Assassin_skills
Sorcerer
https://aion.fandom.com/wiki/List:Sorcerer_skills
Spiritmaster
https://aion.fandom.com/wiki/List:Spiritmaster_skills
Chanter
https://aion.fandom.com/wiki/List:Chanter_skills
Cleric
https://aion.fandom.com/wiki/List:Cleric_skills
The Game Entropia Universe is also a f2p title but it's unique in the MMO-RPG genres it's Sandbox based and has a real money economie. which takes fun partly away also the make something together is rarely seen in there cause everything has Real Money value giveing a item to someone it equal with giving money to that person. but even if this kind of economy isn't for everyone it maintains a stable playerbase. The game doesn't have character level nor classes. leveling isn't made by gaining exp. It's a learning by doing system. so the more you do something the better you get in doing it it supports a lot of skills which allows the better use of weapons. but also dodge or evade is learned by doing at start very hard cause its random if you evade but the higher your skill gets the more often you do it and so leveling up better. but it has over 200 levels per skill and no one ever has achieved that high skill. it would problaby take 20 years of hardcore gameing to achive it.
but i really liked the learning by doing leveling and thought how this could be used in a more player friendly system. In the end it's a fusion of how skills were acquired in aion and how to level them in entropia.
you reach a certain level and can now go to your class school and learn the skill firebolt. now you can use firebolt but your level is apprentice, everytime you use the skill in combat the skill does level you start at 0% once you reach 100% you have mastered the skill and can use the skill perfectly no malus on cast time, mana cost and dmg anymore. but now you can learn the next step at your class school with increases the skill base dmg and your now a rank higher than apprentice but you start again at 0% but if you get the skill again on 100% you may repeat the training at the class school maybe for every skill 5x 0-100% leveling by use in combat until its fully maxed out. and if you don't use a skill often it doesn't level up as fast as others. that could lead to a longer journey than the vanilla system farm exp, level up, get skill points and select skill and have full use over it instantly.
The thing with such a system is that i adds more traffic to the game and servers and on lager player amount it may be better not having it for the sake of a stable game with hundreds or thousands of players in the same area (sieges).
With reading this so far some might think my goal is to turn ashes into a new aion, but it's not. shure, I had a very nice time while playing aion with the holy triangle, dungeoning, grinding, crafting and massive PvP battles on the ground and up in the air with raids with well over 200vs200. but the game did change and also the playerbase did change its no longer what it once was sad but true.
This topic really only serves the purpose of giving Inspiration to the team.
Steven bring knowledge of lineage 2 and other mmo-rpg the team worked on planet side 2 and in game studios where other games were developed, i can't say but i dont think one of the developers worked for ncsoft (since it's primarily in japan or south korea)
I just had time to play games and watch anime. I do have the pc diploma but never worked in that direction and once i tried to do some coding i felled asleep cause the screen was full of codes. but my idea fabric (brain) works on 150% permanently.
Well then time to come to a end
Thank you for your time to read this post and if there are questions from the team i'm glad to help, even considering sharing my aion login data since i don't use it anyways.
Best regards Asraiel