Vhaeyne wrote: » @JustVine Yes, that is a character I made. We can get that out of the way. What it illustrates is that even in some older games like PSO2. You could have character models that scale to all sorts of wacky proportions, and the DEVs only had to make one armor to make that happen. They put in some gender armors out of choice, but even with old tech, racial armors were not needed.
JustVine wrote: » Vhaeyne wrote: » @JustVine Yes, that is a character I made. We can get that out of the way. What it illustrates is that even in some older games like PSO2. You could have character models that scale to all sorts of wacky proportions, and the DEVs only had to make one armor to make that happen. They put in some gender armors out of choice, but even with old tech, racial armors were not needed. Right and if you read my entire post it's would still probably be in option A as I explained. I think you might not understand what I mean by proportions. Given it is your own character that's quite helpful if you have access to her still. Do you mind giving me a screenshot where she is in something with more clothing pieces or dangling parts of the costume so I can get an idea of what sort of clipping is or is not present?
Vhaeyne wrote: » JustVine wrote: » Vhaeyne wrote: » @JustVine Yes, that is a character I made. We can get that out of the way. What it illustrates is that even in some older games like PSO2. You could have character models that scale to all sorts of wacky proportions, and the DEVs only had to make one armor to make that happen. They put in some gender armors out of choice, but even with old tech, racial armors were not needed. Right and if you read my entire post it's would still probably be in option A as I explained. I think you might not understand what I mean by proportions. Given it is your own character that's quite helpful if you have access to her still. Do you mind giving me a screenshot where she is in something with more clothing pieces or dangling parts of the costume so I can get an idea of what sort of clipping is or is not present? Sorry, I don't have it installed on this computer. I just saved the screenshot a while back because I thought it was funny. There was/will always be some clipping if you look for it. Even in AAA games.
JustVine wrote: » Right, but does clipping bother you? If not option B is certainly workable and you can have a racially diverse and complex gear system relative to the op's desires. Bear in mind this may be a lot more clipping than average, but probably not too intolerable depending on how large a difference the racial silhouettes have (20-30% variance is what my friend said would work for b, ashes is currently at 10-15% rn depending on the racial pairing according to my friend.)
Vhaeyne wrote: » JustVine wrote: » Right, but does clipping bother you? If not option B is certainly workable and you can have a racially diverse and complex gear system relative to the op's desires. Bear in mind this may be a lot more clipping than average, but probably not too intolerable depending on how large a difference the racial silhouettes have (20-30% variance is what my friend said would work for b, ashes is currently at 10-15% rn depending on the racial pairing according to my friend.) Clipping is not a big deal to me. If I see extreme clipping, I just adjust things on my end as a player. The FFXIV devs have finally seemed to chill the fuck out about clipping, after years of the players saying we don't care if some armors clip on some races. Just let us do what we want. They also started to just allow males and females to wear each other gears because people won't stop asking for it. They still have not brought the butt slider back, but rumor has it they are working on it. 80% of the community is wearing the 2b ass right now as a placeholder. Point is, people really care about customization and appearance. They don't like technical limitations as and excuse when older games have more options.
When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race. – Steven Sharif
JustVine wrote: » Dolyem wrote: » Honestly I liked how GW2 did it with specific racial sets instead of all armors across the board race locked Do you mind if I consider this as option C for my survey?
Dolyem wrote: » Honestly I liked how GW2 did it with specific racial sets instead of all armors across the board race locked
Dygz wrote: » Yeah, but that looks hideous and the Ashes devs are not going for a hideous aesthetic.
Dygz wrote: » I don't think there is enough material to call the armor fat.