Dygz wrote: » New World is a survival game trying to become an MMORPG, so... Depends on what you mean, specifically. But, sure, I love the New World compass. And the New World NPC combat behavior is great.
Shuiyn wrote: » new world i think does scaling alot better
George Black wrote: » Shuiyn wrote: » new world i think does scaling alot better How so?
Shuiyn wrote: » George Black wrote: » Shuiyn wrote: » new world i think does scaling alot better How so? https://ibb.co/wySyqVn vshttps://ibb.co/YdCtMJz ashes seems like you are more floating above the world, your character seems to small and terrain over scaled where as new world seems like you are more part of the world, like the wind and weather have an impacting type feel, more immersive, this is just my opinion
JamesSunderland wrote: » I believe the camera distance from the character plays quite of a role in this proportion illusion.
maouw wrote: » Ashes DOES look beautiful when you zoom in up and close! Unforch, everyone's going to maximize their vision so loss of immersion will be the price to pay.
Xerheart wrote: » While I can see the argument that when you zoom in it looks better, I don't think it is a solution, and I would imagine the developers are not happy with it either if I had to take a guess.
Dygz wrote: » It's an observation; not an argument or a solution.
Dygz wrote: » It's also Alpha One.
JustVine wrote: » Intrepid's design team knows this because it's really the most basic of basic knowledge. I assume they have skilled enough poodle to have done the calculation on 'how far put you can zoom without losing good detail.
Atama wrote: » JustVine wrote: » Intrepid's design team knows this because it's really the most basic of basic knowledge. I assume they have skilled enough poodle to have done the calculation on 'how far put you can zoom without losing good detail. Don't worry, they got that covered.