JamesSunderland wrote: » The monsters that peaked my interest the most were certainly The Ancient World Bosses It Who Sunders The Land and It Who Renders the Sky. I really like their names and design and believe it would be amazing for them to have their abilities based on their names, Like It Who Sunders The Land using abilities that require you to jump to evade it and It Who Renders the Sky using abilities that require you to look up to see where they will fall. The most interesting monsters for me in AoC are The Ancients due to how uniquely abstract they are and their lore, if i "had the ability to submit and/or create my own unique creature" i would most likely create a Trio of Ancients Bosses that have to be fought/killed at the same time: It Who Neglects Its Hearing: Causes Disorientation(Drastically reduces Action Speed) to players around of it. (Covers it hears) It Who Disregards Its Vision: Drastically reduces the accuracy of players in front of it. (Covers its Eyes) It Who Refuses Its Voice: Causes Silence to players far from it. (Covers its mouth) P.S: Yep, Three Wise Monkeys reference.
Sathrago wrote: » Locked doors, chests, traps and random interactables being mimics.
Talents wrote: » Looking for ideas before upgrading to Hero of the People on Kickstarter ey?
Khronus wrote: » Boss creature. Giant naked (yes it's important) human creature with magic attacks and laser eye abilities. At 50% the human summons an armor and weapon set that completely alters the fight, making it more challenging. He also doubles in size almost reaching the ceiling (we're talking like 100 ft vaulted ceiling). Also the location is inside a nice looking home somewhere in Southern California.
JustVine wrote: » Nice try Intrepid Spy but no really. A giant octopus that can javeline you off the ship with a tentacle and pull you into the watery depths to drown while paralyzing and poisoning you is pretty high up there. An angry storm cloud that can change shapes to use different class abilities on top of its lightning based magic. Ignores hard cc unless it's solidified for an ability.