bigepeen wrote: » Later on, if a New World system is implemented, then there will need to be a large demand for the plentiful resources, or else they will just be totally ignored. NW creates a big demand through needing to craft ammo. There needs to be a similar demand in Ashes. Maybe add on to this system by having localized resources specific to each region, that have more value when used in further away regions. It doesn't make much sense in terms of realism, but this would drive up the demand for trade and hence more caravans. Also, have the extremely rare resources in contested zones with no corruption penalty, so that you don't get corruption griefing (this would be intentionally trying to provoke someone to kill you to build up enough corruption for them to be forced to leave).