SirChancelot11 wrote: » Although I'm not sure how I feel about it yet, I think everyone is going to use only mana.https://ashesofcreation.wiki/Mana
SirChancelot11 wrote: » I feel like the reason they would want to avoid different resources might be because of the hybrid class flavoring thing. If fighter abilities or play style uses rage, and they mix it with a mage what are they going to end up using? Rage, mana, both?
Atama wrote: » SirChancelot11 wrote: » I feel like the reason they would want to avoid different resources might be because of the hybrid class flavoring thing. If fighter abilities or play style uses rage, and they mix it with a mage what are they going to end up using? Rage, mana, both? That's easy. The secondary class only augments the primary class, it doesn't even give you new skills. so no matter what you would use rage. The mage would only alter what those rage-induced fighter skills do to an extent.
McShave wrote: » Atama wrote: » SirChancelot11 wrote: » I feel like the reason they would want to avoid different resources might be because of the hybrid class flavoring thing. If fighter abilities or play style uses rage, and they mix it with a mage what are they going to end up using? Rage, mana, both? That's easy. The secondary class only augments the primary class, it doesn't even give you new skills. so no matter what you would use rage. The mage would only alter what those rage-induced fighter skills do to an extent. Let's say that a mage augment school is elemental damage, and then the rage class adds fire damage to their ability, does that make sense? Rage is a physical force and then a rage consuming ability does elemental (magic) effects?
Atama wrote: » However, if what we've seen in Alpha 1 is any indication of how the game will be at release, I don't believe there will be any class that doesn't have magic as part of it. Which is why just sticking with mana as a resource makes sense from a lore perspective. It doesn't mean that having different resources can't work, but sticking with just mana probably works better.
Gilikoth wrote: » Tank not being able to use tank abilities because you're OOM just feels wrong.
SirChancelot11 wrote: » Atama wrote: » SirChancelot11 wrote: » I feel like the reason they would want to avoid different resources might be because of the hybrid class flavoring thing. If fighter abilities or play style uses rage, and they mix it with a mage what are they going to end up using? Rage, mana, both? That's easy. The secondary class only augments the primary class, it doesn't even give you new skills. so no matter what you would use rage. The mage would only alter what those rage-induced fighter skills do to an extent. Ok but if fighter abilities are built around a rage mechanic, how are you going to add that flavor to a mage spell for a mage/fighter... Or would you just ignore that whole aspect of a fighter when creating augments... Just having only mana would be easier. Having more dedicated resources would make reach class feel more unique. ¯\_(ツ)_/¯
Atama wrote: » SirChancelot11 wrote: » Atama wrote: » SirChancelot11 wrote: » I feel like the reason they would want to avoid different resources might be because of the hybrid class flavoring thing. If fighter abilities or play style uses rage, and they mix it with a mage what are they going to end up using? Rage, mana, both? That's easy. The secondary class only augments the primary class, it doesn't even give you new skills. so no matter what you would use rage. The mage would only alter what those rage-induced fighter skills do to an extent. Ok but if fighter abilities are built around a rage mechanic, how are you going to add that flavor to a mage spell for a mage/fighter... Or would you just ignore that whole aspect of a fighter when creating augments... Just having only mana would be easier. Having more dedicated resources would make reach class feel more unique. ¯\_(ツ)_/¯ An augment modifies the skills of your main class in a way that resembles your secondary class. Any mechanics of that secondary class have nothing to do with it. But before you start asking that classes be more unique, maybe wait until we actually see them first? You’re getting a bit ahead of yourself. We barely know anything about most of the classes.
daveywavey wrote: » I too like having different resource types, but the full-mana thing seems to fit the Ashes lore. Nobody really has any archetype while they're still in Sanctus, cos they're cut off from the Essence. It's only when they come into contact with the Essence that they gain their powers, so it does sort of make sense that each skill is based in the magic of the Essence. "Essence" again, just cos I've already said it so many times. Essence. Essence.