Dygz wrote: » One of the aspects that I like is that it's not an inherent failure to not clear the entire dungeon. Many times that won't even be the primary goal. Clear as much as you can. At some point, you will likely need to retreat - do some other stuff - re-gear, regroup, respec - and return later.
Dygz wrote: » Please post the time stamp for that.https://youtu.be/FkWLLLOlm2E?t=2380"There will be some open dungeons that have bosses at the end of the dungeon. There will be some dungeons that just have a multitude of dungeon bosses, not necessarily world raids or something. And there will be lots of different rooms and they will be progressive in the sense that in the earlier parts of the dungeon, they'll be lower level and in the later parts of the dungeon, they'll be higher level and more difficult. And that creates an ecosystem, again, were in players across a multitude of levels have an opportunity to co-exist in areas of the world. And, that's good from a social dynamic, it's good from a recruitment dynamic... it's good from just a liveliness and relevance of particular areas so you don't end up with these locations that once you pass a certain level, it's empty." ---Steven "Designed to be used for farming" is a concept you are adding, as far as I can tell. Steven does not state that.