Dygz wrote: » Ashes is a dynamic world, so... there should be tons of reasons to explore and re-explore. I'm curious to see how player-created maps will reflect all the changes in real-time.
SirChancelot11 wrote: » Or even better they won't If you have an outdated map, your Intel is useless... Sounds good to me.
Tyranthraxus wrote: » SirChancelot11 wrote: » Or even better they won't If you have an outdated map, your Intel is useless... Sounds good to me. It feels to me as though we should always inherently know where the Metropolises are - whether we've been to them, or not. I've never been to Rome IRL - but I could point out *about* where it is, on a map; It's renown and history are rich enough that I know it's general location, without ever seeing it with my own eyes.
Tyranthraxus wrote: » It feels to me as though we should always inherently know where the Metropolises are - whether we've been to them, or not. I've never been to Rome IRL - but I could point out *about* where it is, on a map; It's renown and history are rich enough that I know it's general location, without ever seeing it with my own eyes.
SirChancelot11 wrote: » Dygz wrote: » Ashes is a dynamic world, so... there should be tons of reasons to explore and re-explore. I'm curious to see how player-created maps will reflect all the changes in real-time. Or even better they won't If you have an outdated map, your Intel is useless... Sounds good to me.
Dygz wrote: » Tyranthraxus wrote: » It feels to me as though we should always inherently know where the Metropolises are - whether we've been to them, or not. I've never been to Rome IRL - but I could point out *about* where it is, on a map; It's renown and history are rich enough that I know it's general location, without ever seeing it with my own eyes. That's assuming that Metro hasn't been destroyed. Also assuming that Metro hasn't been rebuilt and renamed. Is the new Metro in that area still a Scientific Metro or has it been rebuilt into a Divine Metro?
Tyranthraxus wrote: » Dygz wrote: » Tyranthraxus wrote: » It feels to me as though we should always inherently know where the Metropolises are - whether we've been to them, or not. I've never been to Rome IRL - but I could point out *about* where it is, on a map; It's renown and history are rich enough that I know it's general location, without ever seeing it with my own eyes. That's assuming that Metro hasn't been destroyed. Also assuming that Metro hasn't been rebuilt and renamed. Is the new Metro in that area still a Scientific Metro or has it been rebuilt into a Divine Metro? Whoa, whoa, @Dygz - yours truly was under the impression that the Node types are fixed across all servers and always the same type. I remember this from an update Q&A or an AMA - because it *greatly* disappointed me to hear it. The reasoning given was because there was a need to balance the neighboring Nodes with different types. [/i]
Dygz wrote: » The individual Nodes are fixed, but once the controlling Node is destroyed as different neighboring Node may become the one that controls the next Metro. I'm not sure how you think it works out that there are 4 Node types and up to 5 Metros. Each server will have a different config of Metro Node types. Even the same server will have different configs of Metro types as Nodes are destroyed and new cities and Metros arise.
Dygz wrote: » That's assuming that Metro hasn't been destroyed. Also assuming that Metro hasn't been rebuilt and renamed. Is the new Metro in that area still a Scientific Metro or has it been rebuilt into a Divine Metro?