CROW3 wrote: » I haven't seen anyone take this argument on from the IS business perspective yet. I may have missed it, since I didn't read every thread. Here's what the revenue stream would look like at scale with a fixed 500k player base for a 12/mo period taking out a 35% margin: $12/mo sub --> $46.8M - (existing expenses + future investment) $15/mo sub --> $58.5M - (existing expenses + future investment) $20/mo sub --> $78.0M - (existing expenses + future investment) Given that 'existing expenses' is also a fixed amount in the above outcomes, you can see where having net revenue to invest in additional support, design, art, development, and QA resources would help IS secure the future of the game. Also, when you think about DLCs or expansions, those happen when you have the right amount of dedicated v. free resources to handle new content. There's a lot of chaos behind some of the fixed variables, but I'm just trying to show the overall differential from an investment perspective.
McMackMuck wrote: » @Conrad "15$ and £10 is what guarantees the biggest player pop and probably highest population." FYI, just in case it's helpful. I'm no expert on the US tax system, but as I understand it prices are (always? often? generally?) stated before state and federal taxes are applied. This can be confusing for foreigners, myself included. I'm in the UK, so I normally expect something stated as $15 USD to end up being approximately £15 GBP once local taxes are added.
Conrad wrote: » Sure, profit is profit, but what's the use of short term profit when you want the game to have as many players as possible.
Noaani wrote: » Conrad wrote: » Sure, profit is profit, but what's the use of short term profit when you want the game to have as many players as possible. It isn't short term profit, that is why we are talking about subscription price and not adding a box cost. Adding a box cost would have the effect you are talking about, an I creased subscription would not.
JONTA wrote: » Noaani wrote: » Conrad wrote: » Sure, profit is profit, but what's the use of short term profit when you want the game to have as many players as possible. It isn't short term profit, that is why we are talking about subscription price and not adding a box cost. Adding a box cost would have the effect you are talking about, an I creased subscription would not. Most people don't have a problem with paying £50 for a game with the first month sub included then £10,,$15 a month. But that £20,,$20 a month even with the game free to download is still double the cost every month, and that is what people will see . Any ways I 've put my points across and at the end of the day they will charge as they want and people with either sub or not..
Ravel wrote: » Maybe 1000 USD is fine too