maouw wrote: » I think that might be too much pressure to put on a GM. If a metropolis is destroyed by exploits, I think there'd be discussion among the entire team, a public announcement and then a server rollback (once a fix is deployed for the exploit).
Tyranthraxus wrote: » While a rollback affects everyone, it's also MAJOR incentive to the offending guild to stop using the exploit, while it's being fixed. Rollbacks would have to be the best option. Since the Metropolises have RNG layouts instead of a universal standard, a rollback would still be the best answer; Just re-boosting the new level 0 Node to level 6 would likely result in an entirely different city layout - still effectively destroying what the citizens had worked so hard to establish. All the goods and warehouse contents would still be impacted, short of a rollback.
Tyranthraxus wrote: » Maybe it'd be best if there was some short delay between the fall of one Metropolis, and the rise of it's replacement? That way, if anyone used some kind of previously-unknown exploit, there'd be time to compensate and restore the wrongly-destroyed city. Metro's sound to be quite the community effort!
Tragnar wrote: » Imagine an unforeseen interaction between several augments and the new consumable item giving the player the ability to aoe oneshot anyone from a distance. Such a person can solo win a siege. Or that person finds a way to glitch permanent invisibility from a powerful cooldown ability.
daveywavey wrote: » Tragnar wrote: » Imagine an unforeseen interaction between several augments and the new consumable item giving the player the ability to aoe oneshot anyone from a distance. Such a person can solo win a siege. Or that person finds a way to glitch permanent invisibility from a powerful cooldown ability. So, they'll fix it, and it won't happen again. I can't see why they'd even consider reverting the game world to before it happened. Nodes will get attacked, and sometimes they'll defend themselves, and sometimes they'll get wiped. I can understand that it'd suck to lose to a glitch that you hadn't heard of yourself, but it's just not worth resetting the game state for. You fix it, and you move on.
Karp wrote: » It seems like the major focus of this thread is "if a bug causes a node to fall..." What if a bug/glitch/exploit would cause a node to never fall? What if defenders could hold the node indefinitely? How should this be handled?