Most forms of PvP in ashes has a risk of destroying, or losing items. From small term pvp to node and freehold destructions, as well as castle sieges. In each of these instances players, guilds, and citizens can loose or drop items and resources. Many of this gets destroyed. (And this is a good thing because it will help combat long term economic stability)
I'm an Eve player, and after a fight it always feels rewarding to see the killboard, to check who you killed, and how much they had destroyed / dropped. Its also going to be important for some (pvp) guilds where on guild ops if they lose people and they loose materials or gear it can be replaced by the guild.
So my question is: Will tere be in AND out of game options to track what you've killed or what you've lost? This is also important data for preventing spies to join your guild / node. If they have deliberatly attacked guild membes, or have been target by guild members this might warrant further investigation, of why he wants to join the guild.
In a game like ashes, where you have multiple reasons to fight, and have multiple ways to gain or loose because of those fights its important to be able to keep track of this. EG if your at war, and you kill a lot of their members, you can end up winning the war, because of the monetary lossses they have. Beeing able to track this should be possible.
So my question. Are you implementing tracking of items lost / destroyed and will we be able to export this to for instance a website
If you are unsue about what i've describbed and how such a thing would look look at)
Kesthely Character tracking