Dygz wrote: » Hunh. Never expected transmogs or mounts for Achievements. Weird concept.
Noaani wrote: » BaSkA13 wrote: » Noaani wrote: » BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists. This can be achieved by using quests in place of achievements. Why not both? What harm does it do? If you don't like them, you can just ignore them It is adding a second system to the game that does exactly the same thing. That is why not.
BaSkA13 wrote: » Noaani wrote: » BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists. This can be achieved by using quests in place of achievements. Why not both? What harm does it do? If you don't like them, you can just ignore them
Noaani wrote: » BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists. This can be achieved by using quests in place of achievements.
BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists.
JustVine wrote: » Noaani wrote: » BaSkA13 wrote: » Noaani wrote: » BaSkA13 wrote: » I enjoy Achievements because they add content to a game to people that are completionists. This can be achieved by using quests in place of achievements. Why not both? What harm does it do? If you don't like them, you can just ignore them It is adding a second system to the game that does exactly the same thing. That is why not. Noaani: 'Quests and Achievements are the same and use the same code!' Also Noaani: 'It would be adding a second system! Let's not use more resources!'
Kai37 wrote: » Achievements have been used as method of providing those who have an itch to play but perhaps have cleared most of the game's content, an outlet to continue to play.
Nerror wrote: » 4. There is an element of showing off as well. Just like showing off cool looking gear or or mounts or amazing stats, showing off and comparing difficult achievements to others can be fun too I think.
This stuff may be taking away from the game for me. That is a huge worry of mine.
I'm not saying the developers shouldn't add in a task for players to do this - I am asking why it needs another system, when the quest system already exists. No one in this thread was able to answer this, hopefully you can.
Kai37 wrote: » Quests require story, character, world continuity as well as background development for them to fit within the world.
Noaani wrote: » Kai37 wrote: » Quests require story, character, world continuity as well as background development for them to fit within the world. If this were true, it would be a valid point. I can't count how many games I have played that have had at least a number of quests that involve simply clicking an item, killing an amount of a specific type of mob, and then the quest auto-completes. No story, no characters (other than the targets), no world building or continuity at all. In fact, I can't think of an MMO that DOESN'T have at least some quests like this. Then there are quests that are automatically given to you when you enter an area, or when you kill a boss, or when you complete a different quest. Quests are sometimes used as a tool for world building, story telling and character development. However, quests do not require these things to be present. Your definition of an achievement here is basically just a quest where these things are not present - which is precisely my point. The reward point you bring up is not really much of a thing. Quests can result in cosmetic gear, and many games have quests where this is the case. Achievements can result in useful items, and many games have achievements where this is the case. As such, the rewards here are already blurred based on your suggestion of cosmetic rewards for achievements and useful rewards for quests. Basically, your post here seems to come down to "my opinion is that quests do this these things, and achievements do these other things, but please ignore the quests and achievements behind that curtain over there that do the things they are not supposed to do". You are talking about things as you would prefer, rather than how they could be. There is no reason a quest journal can't have a section for achievements along with sections for quests by type or zone - none of your points here prevent anything like that at all.
Dolyem wrote: » I mean...youre also talking about things as you would prefer.
Indeed I am. However, the question I have posed to others is - why should the systems be separate? The only answers presented all amount to "because I prefer it that way".
Dolyem wrote: » Quests aren't always used for world building and story telling, but they should be. Its just poor game design and outdated game design to use them as just a step in leveling. They should be world progressions tools as well as character progression tools, and also just fun and unique experiences. If anything the grindy quests should be separated entirely and just turned into achievements that may grant xp or rewards as you progress through them, leaving actual quests as story and world development that focus on building a players interest in the lore of the game and the desire to complete them with the community while simultaneously progressing themselves.