JustVine wrote: » Make leveling easier but actually beating things 'too hard' until all abilities unlocked, then shift ti too hard. Slow early game leveling sucks and is super grindy with not much to learn mechanics wise. Good core combat systems help but we don't know if Intrepid will implement those. Otherwise I agree with @Percimes over all.
Nerror wrote: » what is hard and easy?
JustVine wrote: » What about the game should the 'hard' be derived from? In other words what do you think makes something hard and where in the games design do you want to see that coming from?