PeggysuegotParried wrote: » I'm interested in how the guild buffs will work for large size guilds and smaller guilds alike. As I believe it is now guilds will have to use guild points to increase their size, and smaller guilds should be able to use them to perform better against larger numbers of people. However these buffs would really have to be powerful, since you still have actual players you need to kill, which with manymore healers than you have could be very difficult. Say your group of 10 fighting a group of 25-30. What would you suggest or like to see as possible benefits for smaller guilds to help fight the mighty zergs. I really don't want to see this(already has by the looks of some guilds) turn into a zerg fest. And if that's the case the streamers will run rampage over everyone. Let's hear your thoughts... I apoligize if this has been brought up recently, been awhile trying to get more involved again with Alpha 2 anticipation.
Vhaeyne wrote: » This is what is going to happen 100%. You will have larger guilds that partition themselves into smaller guilds to get the bonuses. You will see guilds like: megaguild crafting megaguild PvP megaguild raiding Maybe not with such explicit names, but the idea will be the same. I think at first, guilds might go for the increased player size buffs, but they will eventually realize that partitioning is more effective for large established guilds. The benefit with smaller crafting guilds is that they might be able to network with large guilds to get things done. Like when small companies work together to increase each other's profit. At least, I would hope.
Vhaeyne wrote: » Noaani Discord. Makes it super easy to manage stuff like this.
McMackMuck wrote: » Movement orientated bonuses. +movespeed% +mountspeed%