Kesthely wrote: » The majority of people will not spend 20+ hours (if to lvl 25 the average time to level is shy of 1 hour) or 50+ hours (if the average time to level up is 2 hours) a second time if they are not satisfied the fist time of what the end playstyle is.
Noaani wrote: » Kesthely wrote: » Your example is a bit exaggerated as well, while it is true that you can suddenly see an increase in level you will probably not see a doubling of level AND a entirely different creature type. That kind of thing absolutely will happen. it is absolutely probable that parts of the world will go from only being influenced by a level 2 military node, to the very next day also being influenced by a level 6 economic node. It could also happen in reverse where a level 0 node in a metropolis ZoI goes from being influenced by that metropolis, to the very next day having no nodes influencing it at all.
Kesthely wrote: » Your example is a bit exaggerated as well, while it is true that you can suddenly see an increase in level you will probably not see a doubling of level AND a entirely different creature type.
Noaani wrote: » There will be massive changes in population in some areas as node influence changes - that is inevitable with the node system.
Noaani wrote: » Your dismissive attitude towards players having an understanding of the node system in Ashes (literally the only thing that sets Ashes apart from other MMO's) is about like saying that all players need to know about subclasses is that they get some abilities, and they can use them to kill stuff or help their friends, and they can change their subclass if they don't like it. If you are going to be dismissive of the node system and players understanding of it, you need to be equally dismissive of the class system and players understanding of it. Honestly, I think your dismissing attitude towards the node system stems from a total lack of comprehension as to the impact it will at times have on the population of a given part of the world.
Aerlana wrote: » And you ALWAYS miss one point : weapon choices... you don't even consider this could be a bigger choice that secundary archetype.
Kesthely wrote: » As show above, your own comprehension of node system is flawed. Because of that your input has significantly devalued. If you don't understand one of its core systems, your input on another core system is meaningless.
Noaani wrote: » If content within a node were only dictated by the level of the node it is in, that would result in about 5% of the game at the most being content for level capped players. You should be able to look at just that one piece of information and realize that your assumptions are incorrect here.
Kesthely wrote: » Either you can't read or you don't understand the word predetermined. a zone of influence (the area the node influences) is predetermined. it doesn't change.
Kesthely wrote: » Again conjecture, nothing is said if only rank 7 nodes deliver end game content, lower ranks could give it as well.
Kesthely wrote: » In that regard having weapon skills adds nothing to the discussion;; "Is it wise to place the end feeling of how your class will play after 20+ hours" .
Kesthely wrote: » That node doesn't need to be or become a vassal node. Vassal nodes are formed by the mayors due to politics. They don't have to be adjacent, Allied Vassals can be on the other side of the world.
Kesthely wrote: » Noaani Again your mixing up Node, Vassal, and this time Castle systems. Nodes do not extend zones of influence. Its a predetermined area. Nodes do not automatically gain Vassals, these are formed between alliances and declared by mayors. Castles do "enslave" nodes into Vassals. This one is automatic.
Kesthely wrote: » Regardless, the AVERAGE player, will never be in a position to govern a node or a castle. for the AVERAGE player, the governing systems are irrelevant. They are only interested in: How much tax do i have to pay, is the area developed enough for my activities, Do the ones managing this area spend enough resources and have enough manpower to defend the area. And is he node type beneficial to my playstyle
Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science
Kesthely wrote: » @Noaani After wanting to reply i looked something up, and noticed that my information indeed was incorrect. Give me some time to re-evaluate based on this new information, and some time to retract some of my posts where needed.
JustVine wrote: » Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science How does it delay min maxing exactly?
Dolyem wrote: » JustVine wrote: » Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science How does it delay min maxing exactly? It will take far more time to delve into every archetype