Tyranthraxus wrote: » @Overthrow flipping low-end items doesn't necessarily cause wide-spread inflation. Even in SWTOR, most of the more-basic crafting materials are very affordable. But that's not typically what people are trading for/seeking; They're in there for the higher-end items. You figure your basics out pretty quickly, and THEN you're in the market for better-looking stuff. Those of us playing the AH typically identify those items early - and to the point of my OP - are the reasons that you're paying 50mil for an item, instead of the 10mil we found it for; It's not over-supply that causes higher prices.
Overthrow wrote: » Tyranthraxus wrote: » @Overthrow flipping low-end items doesn't necessarily cause wide-spread inflation. Even in SWTOR, most of the more-basic crafting materials are very affordable. But that's not typically what people are trading for/seeking; They're in there for the higher-end items. You figure your basics out pretty quickly, and THEN you're in the market for better-looking stuff. Those of us playing the AH typically identify those items early - and to the point of my OP - are the reasons that you're paying 50mil for an item, instead of the 10mil we found it for; It's not over-supply that causes higher prices. Isn't it natural that items which are in high demand are higher priced in the market? If Person A posts an item at a low price then Person B buys that items and relists at a higher price which Person C eventually buys-- there is no inflationary effect on the market. There is nothing undesirable occurring.
daveywavey wrote: » Overthrow wrote: » Tyranthraxus wrote: » @Overthrow flipping low-end items doesn't necessarily cause wide-spread inflation. Even in SWTOR, most of the more-basic crafting materials are very affordable. But that's not typically what people are trading for/seeking; They're in there for the higher-end items. You figure your basics out pretty quickly, and THEN you're in the market for better-looking stuff. Those of us playing the AH typically identify those items early - and to the point of my OP - are the reasons that you're paying 50mil for an item, instead of the 10mil we found it for; It's not over-supply that causes higher prices. Isn't it natural that items which are in high demand are higher priced in the market? If Person A posts an item at a low price then Person B buys that items and relists at a higher price which Person C eventually buys-- there is no inflationary effect on the market. There is nothing undesirable occurring. The way it usually works in these types of games is: - Person A posts an item for 100gp - Person B sees the item listed at 100gp, assumes that's where the price bracket lies, and posts for 100gp or 99gp to slightly undercut. - Person C buys both, and re-lists them for 300gp. - Person D sees the item listed at 300gp, assumes that's where the price bracket lies, and also posts for 300gp or 299gp to slightly undercut. - Person E does the same. - Person C buys both, and re-lists them for 500gp. - Person A sees how much they could have made originally, and posts their next at 500gp. - Person F sees the item listed at 500gp, assumes that's where the price bracket lies, and posts for 500gp or 499gp to slightly undercut. - Person C buys both, and ......
Overthrow wrote: » daveywavey wrote: » Overthrow wrote: » Tyranthraxus wrote: » @Overthrow flipping low-end items doesn't necessarily cause wide-spread inflation. Even in SWTOR, most of the more-basic crafting materials are very affordable. But that's not typically what people are trading for/seeking; They're in there for the higher-end items. You figure your basics out pretty quickly, and THEN you're in the market for better-looking stuff. Those of us playing the AH typically identify those items early - and to the point of my OP - are the reasons that you're paying 50mil for an item, instead of the 10mil we found it for; It's not over-supply that causes higher prices. Isn't it natural that items which are in high demand are higher priced in the market? If Person A posts an item at a low price then Person B buys that items and relists at a higher price which Person C eventually buys-- there is no inflationary effect on the market. There is nothing undesirable occurring. The way it usually works in these types of games is: - Person A posts an item for 100gp - Person B sees the item listed at 100gp, assumes that's where the price bracket lies, and posts for 100gp or 99gp to slightly undercut. - Person C buys both, and re-lists them for 300gp. - Person D sees the item listed at 300gp, assumes that's where the price bracket lies, and also posts for 300gp or 299gp to slightly undercut. - Person E does the same. - Person C buys both, and re-lists them for 500gp. - Person A sees how much they could have made originally, and posts their next at 500gp. - Person F sees the item listed at 500gp, assumes that's where the price bracket lies, and posts for 500gp or 499gp to slightly undercut. - Person C buys both, and ...... Lol Yeah that's the complicated version. Doesn't change the point though: nothing undesirable is happening in those scenarios. If Person C is wrong about what the price should be then they will lose that bet.
Voidwalkers wrote: » - Gatherers won't mind flipping.
Kesthely wrote: » I think that there is going to be a major difference in inflation values in Ashes compared to most other MMO's due to the fact that you can loose resources. The reason why inflation rises in most mmo's is that there aren't enough ways to spend your money. In ashes you have a lot of ways to spend money compare to other mmo's eg spending money to become major of a economic node, siege equipment, siege scrolls and way more crafting. Also the fact that most of what you own can be destroyed, will keep prices manageable for longer. When were talking long term, new rafting recipes, node development, and special events can be used for dumping stored resources. This will make the inflation spike for a bit, but ultimately serves as governing system.
Tyranthraxus wrote: » This is a good scenario to hope for - and it also matches what we experienced in Star Wars: Galaxies. SWG had a TON of ways to use your credits, and EVERYTHING in the game eventually had a use - even the junk loot you'd normally sell to a junk dealer was used in combinations to make stat-modifiers. We saw inflation at first - but the last several years of the game, goods largely then stayed around the same price.