Birthday wrote: » Summary of post: OP is having a hard time waiting for the game to launch.
truely wrote: » As Far as I know all these races come from their pathfinders DnD campaign so I assume it's not going to change. It will already have their stories and lore for it.
Azherae wrote: » It probably doesn't even matter? Races require art assets. The art team is probably pretty far ahead of the rest of development anyway. Nikua probably have the same if not similar animations to Dunir (or they might as well use the ones from the Alpha where people complained and make new Dunir ones). The fact that they are considering Tulnar at all implies that they intend to have enough artists and animators to do all that long before most main systems, so why not build the world with the lore one wants?
Sathrago wrote: » Azherae wrote: » It probably doesn't even matter? Races require art assets. The art team is probably pretty far ahead of the rest of development anyway. Nikua probably have the same if not similar animations to Dunir (or they might as well use the ones from the Alpha where people complained and make new Dunir ones). The fact that they are considering Tulnar at all implies that they intend to have enough artists and animators to do all that long before most main systems, so why not build the world with the lore one wants? Races require more than "art assets". They require modeling, rigging, animations, voice acting, and lore. Lets talk about the Nikua, even if they use the same exact model as the other dwarves they will still require their own animations, art assets, voice overs, and lore. Sure modeling and rigging are cut out but the rest are by no means easy to do in totality. Though I am not advocating for removing races, @Vhaeyne is correct that these extra races will be underplayed and take up considerable resources and time to create.
Vhaeyne wrote: » Talking mostly about Niküa here. We know they are never going it see their architecture in a major node. I have already seen people complain about it and propose wacky systems to make the node architecture more balanced. Tulnar and Empyrean will dominate, and we will see a good amount of humans. Only Dünir if they fix them. It's like, why not just scrap Niküa? Less than 5% of the player base is going to pick them... The orcs and wood elves are going to be less than 10% for sure(better but not great). They could hold off on these races for now. Instead of having things come in pairs for no reason. Why not just scrap the races and put stuff in, people like actually later? Or not put them in at launch all together to save budget and development time? We all know in our heart of hearts that some of these races are a just not going to see much play, and better races could be put in their place after launch. I would rather see more exciting races down the line in an expansion personally. They could do polls to see what races to add or remove from the game. We don't need nine whole ass races at launch, when realistically only five are going to be hype. Feel free to tell me how crazy and wrong I am.
SirChancelot11 wrote: » A fun compromise to this (but probably really difficult coding wise) would be too have node architecture split up by the majority but still represent the minorities. So sure the majority of this node was built by Dunir and has dunir architecture but there was a huge secondary population of ren'kai so the node has a ren'kai district in it. Kind of like a Chinatown area
Dolyem wrote: » SirChancelot11 wrote: » A fun compromise to this (but probably really difficult coding wise) would be too have node architecture split up by the majority but still represent the minorities. So sure the majority of this node was built by Dunir and has dunir architecture but there was a huge secondary population of ren'kai so the node has a ren'kai district in it. Kind of like a Chinatown area -passing by tulnartown- "You will never find a more wretched hive of scum and villainy"
Vhaeyne wrote: » That don't matter. Steven changes his lore on a whim. The death animation is a prime example. He put that in the game because he thinks it's cool. I am extremely skeptical what his original table-top games had anything like that going on. As a lifelong table-top player and DM. I have never heard of anyone altering death in such a bizarre way. I would be amazed to learn that the OG table-top stories he had used death animations like that. It's the rule of cool in full force with Ashes. Which is something that could be applied to races. Right now, only a handful of the races are remotely compelling. Tulnar still sounds like it's going to be superior in every way from a customization standpoint. .
Vhaeyne wrote: » Keep in mind that the decision to have the visual aesthetic of gear is locked to each race is still in play. Even if you liked the facial features of a Niküa the theme could be a put off. Dulnir will be wearing steal and stone while you are walking around in bamboo and bone. Again, I just can't see it being popular enough to exist as a player race out the gate.