Luthienstorm wrote: » It's a good start but not a good finish
George Black wrote: » In tera every time a character blocked an attack, the player FELT the impact. Best combat design I have ever seen. I was playing a warrior (twin swords) and there was one boss, like a giant basilisk (witcher, not harry potter), which I had to off-tank. My character, while holding block, swords raised, would change his facial expression and feel the pushback with every deflect, as the boss roared, blasting shockwaves. In comparison, the eso active block feels so unimpactful. As for mmos that dont have active block, I am sure, all real tank mains wish they did.
SirChancelot11 wrote: » George Black wrote: » In tera every time a character blocked an attack, the player FELT the impact. Best combat design I have ever seen. I was playing a warrior (twin swords) and there was one boss, like a giant basilisk (witcher, not harry potter), which I had to off-tank. My character, while holding block, swords raised, would change his facial expression and feel the pushback with every deflect, as the boss roared, blasting shockwaves. In comparison, the eso active block feels so unimpactful. As for mmos that dont have active block, I am sure, all real tank mains wish they did. I agree that is more exciting than hitting shieldblock for a 40% increase block chance for 6 second... But they also can't take this too far in the other direction like new world where tanking is just me holding my shield up and using my the activate abilities occasionally... Maybe blocking sharing the same stamina bar as dodging?
SirChancelot11 wrote: » I'm not an animation-whore like Georgy boy, I don't really care about that. All I'm saying is seeing an attack coming and timing a RMB is more interactive than activating an ability and take % less damage for a set period of time. But these two approaches are the difference between tab Target and action combat... Which is still a toss up for the game so who knows...
SirChancelot11 wrote: » All I'm saying is seeing an attack coming and timing a RMB is more interactive than activating an ability and take % less damage for a set period of time.
maouw wrote: » Here's a trade-off between "active block" and "passive block" that also prevents "hold my shield up 24/7": using a block skill has a tapering effect the longer the skill is held down This means someone who holds up their shield when an attack is coming at them gets the maximum effect of the skill And someone who holds down block all day gets a reduced effect This could also have interesting augment options.
Noaani wrote: » Luthienstorm wrote: » It's a good start but not a good finish The game is like 3 years away at best. What we have in terms of classes right now literally is just a start. Each class is going to have 30+ abilities, each of which are going to have around 28 potential augments, as well as having 3 different ranks - with ranks adding functionality as opposed to just increased strength. Intrepid have also talked a lot about synergizing with abilities - however things like this won't get developed until much later on in development (look for it in two years).
Luthienstorm wrote: » In addition...this game needs to come out before Archeage 2...or I think it's going to take a big hit to player base.
Vhaeyne wrote: » There is a little more to tanking in FFXIV/WOW than your rotation and your tank CDs. FFXIV/WOW both have active blocking, where you have to pay attention to the boss animations and react accordingly. In addition, you have to worry about maintaining high uptime and good positioning of the bosses. Doing tank swaps correctly, parsing well, keeping aggro, and doing mechanics. If tanking in these games is not hard enough for you, I would expect that you are not challenging yourself and just doing the easy content. If there is no challenge for you, then I look forward to seeing you clear world firsts. While the rest of us unwashed mortals have to put effort into learning and practicing fights. All that said, I do expect Ashes to be much more random than FFXIV/WOW because that is the nature of open world bosses. Much of the time you will be PvPing while you deal with the bosses anyway. It's not like PvP is going to magically stop for the bosses. So, if dealing with all the normal MMO boss stuff is not enough for you, then add rogues coming out of stealth with a sneak attack timed with the tank buster to your list of things to worry about. Should be plenty reactionary.