JustVine wrote: » Are games with in game markets sandboxes by your definition?
JustVine wrote: » Are games with a limitation on enemy and resource spawning (and therefore you can effect resources available to other players by taking them) a sandbox to you?
JustVine wrote: » Then you can see why I did not reffer to these concepts as sandbox as they would not have met your strict definitions. You can also see why people who play mmos for these things would not consider a lobby based game a substitute.
Degrees and meaning of progression are separate concepts from having an impact on those around you. They effect each other, but are separate reasons for playing the same game.
JustVine wrote: » Would you say that the node system and everything around that is the point of the game Ashes of Creation?
JustVine wrote: » That sounds like a no.
JustVine wrote: » Op makes a valid point that this might cause issues with the health and longevity of the game.
Noaani wrote: » truely wrote: » Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother? It's having the gear difference too high between players, no one said there won't be any gear difference! I would say new world gear differences is actually a healthy amount for all its flaws. When PvPing you don't feel you lost combat just because of gear differences. If you don't feel as if you lost because of gear, you don't feel as if you won because of gear. Again, progression in an MMO is supposed to be at the forefront of the entire game. People come back to a persistent world to progress - people play lobby games to just compete against other players. The entire notion of a persistent game in which character progression is muted is self defeating.
truely wrote: » Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother? It's having the gear difference too high between players, no one said there won't be any gear difference! I would say new world gear differences is actually a healthy amount for all its flaws. When PvPing you don't feel you lost combat just because of gear differences.
Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother?
Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs.
truely wrote: » Noaani wrote: » truely wrote: » Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother? It's having the gear difference too high between players, no one said there won't be any gear difference! I would say new world gear differences is actually a healthy amount for all its flaws. When PvPing you don't feel you lost combat just because of gear differences. If you don't feel as if you lost because of gear, you don't feel as if you won because of gear. Again, progression in an MMO is supposed to be at the forefront of the entire game. People come back to a persistent world to progress - people play lobby games to just compete against other players. The entire notion of a persistent game in which character progression is muted is self defeating. I'd argue it's more about build differencies that are fun not just pure vertical advantages over others
JustVine wrote: » truely wrote: » Noaani wrote: » truely wrote: » Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother? It's having the gear difference too high between players, no one said there won't be any gear difference! I would say new world gear differences is actually a healthy amount for all its flaws. When PvPing you don't feel you lost combat just because of gear differences. If you don't feel as if you lost because of gear, you don't feel as if you won because of gear. Again, progression in an MMO is supposed to be at the forefront of the entire game. People come back to a persistent world to progress - people play lobby games to just compete against other players. The entire notion of a persistent game in which character progression is muted is self defeating. I'd argue it's more about build differencies that are fun not just pure vertical advantages over others Noaani doesn't seem to think the point of a game is fun. He thinks games should be whatever they are defined as, regardless of fun. You are better off not calling Ashes an MMO if you want a productive discussion therefore. No matter how inaccurate it may feel to you to call it something other than that.
truely wrote: » JustVine wrote: » truely wrote: » Noaani wrote: » truely wrote: » Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother? It's having the gear difference too high between players, no one said there won't be any gear difference! I would say new world gear differences is actually a healthy amount for all its flaws. When PvPing you don't feel you lost combat just because of gear differences. If you don't feel as if you lost because of gear, you don't feel as if you won because of gear. Again, progression in an MMO is supposed to be at the forefront of the entire game. People come back to a persistent world to progress - people play lobby games to just compete against other players. The entire notion of a persistent game in which character progression is muted is self defeating. I'd argue it's more about build differencies that are fun not just pure vertical advantages over others Noaani doesn't seem to think the point of a game is fun. He thinks games should be whatever they are defined as, regardless of fun. You are better off not calling Ashes an MMO if you want a productive discussion therefore. No matter how inaccurate it may feel to you to call it something other than that. yea don't really understand the argument because WoW is an MMO and what you do has no effect on the world XD
JustVine wrote: » You are better off not calling Ashes an MMO if you want a productive discussion therefore.
truely wrote: » most of ashes end game will be horizontal progression.
Noaani wrote: » truely wrote: » most of ashes end game will be horizontal progression. This is factually incorrect. Some of Ashes progression will be horizontal, not most.