Ironhope wrote: » Noaani wrote: » The only recent game that is anything like Ashes is Archeage. On my server in that game, the bulk of "gankers" were in groups of 5 - 20. Can't comment on personal experinces or games I'm not that familiar with, especially since within the exact same game experiences can differ a lot from server to sever and from a stage a game's evolution to another, but if finding allies to gank people with is so easy then finding friends to ward off ganks should logically be just as easy especially since from the sounds of it, it would be a generalized ''issue''.
Noaani wrote: » The only recent game that is anything like Ashes is Archeage. On my server in that game, the bulk of "gankers" were in groups of 5 - 20.
Azherae wrote: » You know what gankers do with their time?
Azherae wrote: » Do you even want to play a game where 'constant practice' doesn't lead to some skill advantages?
Noaani wrote: » Mopy King wrote: » More of disagreed and then re-stated which seemed unfair to Sunboy What is unfair to Sunboy is you making the assumption that they can't fight their own fights, and so doing it for them. If they disagreed with me, they can bring it up.
Mopy King wrote: » More of disagreed and then re-stated which seemed unfair to Sunboy
Ironhope wrote: » Azherae wrote: » You know what gankers do with their time? Ye I know since that's what I usually do in mmo-rpgs and knowing this is why I probably find it so easy to ward off ganks. Azherae wrote: » Do you even want to play a game where 'constant practice' doesn't lead to some skill advantages? 1. Let me flip that question. Do I want a game where effort and skill are rewarded as upposed to the ''let me, the nanny, hold your hand'' mmo-rpgs of today? Ye, totally. And, at the end of the day its meant to be a PvP game.... 2. Depends on the game and many other factors but most ppl you will find for your gank squad won't be the ''constant practice'' type. And I repeat... at the end of the day it's a PvP game.
Ironhope wrote: » Can't comment on personal experinces or games I'm not that familiar with
Azherae wrote: » And PvP games that offer nothing of value to those who lose at them are bad games.
Azherae wrote: » If a gatherer logs in, with middle of the road PvP skill,
Azherae wrote: » and they call their friend who they believe likes PvP in this sort of game, to protect them, unless that friend is good, or perhaps even talented, they still just get ganked.
Azherae wrote: » A single ganker or ganker group on a 50-win streak has made 50 targets 'experience ganking' and none of those targets has experienced anything else from those interactions.
Azherae wrote: » The subthread of conversation, though, started with 'I would quit if the Corruption system didn't help to lessen that'.
Noaani wrote: » This would include Ashes then.
Azherae wrote: » Ironhope wrote: » Noaani wrote: » The only recent game that is anything like Ashes is Archeage. On my server in that game, the bulk of "gankers" were in groups of 5 - 20. Can't comment on personal experinces or games I'm not that familiar with, especially since within the exact same game experiences can differ a lot from server to sever and from a stage a game's evolution to another, but if finding allies to gank people with is so easy then finding friends to ward off ganks should logically be just as easy especially since from the sounds of it, it would be a generalized ''issue''. Finding friends to 'try' to ward off ganks. You know what gankers do with their time? Practice PvP and ganking. Do you even want to play a game where 'constant practice' doesn't lead to some skill advantages? Note, this is only a response to your 'logically just as easy' part. If your friends all happen to be above average PvP-ers with developed techniques for countering the type of person who specializes in PvP ganking, more power to you.
Mopy King wrote: » Agreed, it's definitely far from "just as easy". Gankers have more to gain by ganging up on people. They get to split all the resources that are dropped, while the only thing you gain for grouping up and scaring them off, is not losing your stuff.
Mopy King wrote: » Without the corruption system properly increasing the risk to gankers, it really would get bad enough to quit over.
Ironhope wrote: » Mopy King wrote: » Agreed, it's definitely far from "just as easy". Gankers have more to gain by ganging up on people. They get to split all the resources that are dropped, while the only thing you gain for grouping up and scaring them off, is not losing your stuff. Gankers use their time hunting and if they don't manage to gank anybody to rob them of their resources at the end of the day they get 0. If the defensive group manages to resist, at the end of the day they get resources. Mopy King wrote: » Without the corruption system properly increasing the risk to gankers, it really would get bad enough to quit over. Didn't say the corruption system should be removed, but ganking will and should be part of this game definetly and countering it won't be that hard or complicated and will definetly be a better alternative than quitting AOC.
Mopy King wrote: » Ironhope wrote: » Mopy King wrote: » Agreed, it's definitely far from "just as easy". Gankers have more to gain by ganging up on people. They get to split all the resources that are dropped, while the only thing you gain for grouping up and scaring them off, is not losing your stuff. Gankers use their time hunting and if they don't manage to gank anybody to rob them of their resources at the end of the day they get 0. If the defensive group manages to resist, at the end of the day they get resources. Mopy King wrote: » Without the corruption system properly increasing the risk to gankers, it really would get bad enough to quit over. Didn't say the corruption system should be removed, but ganking will and should be part of this game definetly and countering it won't be that hard or complicated and will definetly be a better alternative than quitting AOC. Yeah I agree it should be in the game of course, just going off what Atama said where if the corruption mechanics don't work well, then ganking would be unbearable. If it's bad enough that your can't take 10 steps out of town before getting ganked, they need to rethink the system and make it more punishing. And same thing if nobody even dares to attack a random player, they'd need to make corruption less punishing
Ironhope wrote: » Atama wrote: » If the corruption mechanic didn’t work well and it turned into a tedious gankfest of a game I’d consider my investment wasted and move on. I mean, I can respect your option if the game is a niche one and just doesn't fit you, but wouldn't it be easier to just find friends to go out into the world with so you can mitigate the ganking?
Atama wrote: » If the corruption mechanic didn’t work well and it turned into a tedious gankfest of a game I’d consider my investment wasted and move on.
Ironhope wrote: » Noaani wrote: » This would include Ashes then. Yeah I totally agree, never claimed we're doing anything else besides speculating when talking about AOC's future/how the game will look when it comes out. This being said, we're on AOC's development forums so yeah....
Rhel wrote: » The one thing that makes me lose interest in a game would be having to log in everyday to stay caught up. I want to be able to take a break and play something else without having to worry about being horribly behind when I return.