Atama wrote: » So, I was testing, I was in the starting area with a newbie character. I had gathered some wood and was trying to turn it into an NPC in town for a quest. A guy came up to me who was relatively high level (I was I think 5, he was in his 20s) and starts attacking me. I can't even get a shot off before I'm dead.
Noaani wrote: » Now you know this, feel free to ponder the implications of that in regards to a hypothetical Ashes without the corruption system.
Ironhope wrote: » Since the game is designed to have the legitimate type and indeed the legitimate type is the most common one, I adressed it and not the toxic exception. Either way, we don't disagree, the corruption system should exist and should be efficient, but not to the point it hinders the game's PvP orientated nature. We wouldn't want to see what happened to New World happen to AOC wouldn't we?
Sunboy wrote: » What would make you loose interest completely in the game? Also if you say P2W stuff. Post the second reason. Much love and a happy new year 😘
Hexenkartothek wrote: » Sunboy wrote: » What would make you loose interest completely in the game? Also if you say P2W stuff. Post the second reason. Much love and a happy new year 😘 MTX of any kind.
ThornyDevil wrote: » I think the way to achieve it and avoid the Archeage mistakes, is to grant 2-3 unique skills upon combining the archetypes. For example, when combining Ranger+Summoner=Falconer, so you get the unique skill to summon a falcon familiar.
Noaani wrote: » Curious. What is your take on someone getting a second account for a second freehold?
Noaani wrote: » To me, this is the only real in-game incentive for a second account. Most other incentives are not in-game (challenge of multi-boxing and spying on rival guilds come to mind immediately).
Sylvanar wrote: » As far as spying goes, it is quite independent of owning multiple accounts. Spies can simply be hired or information traded for some goods or other services.
Sylvanar wrote: » For players with multiple accounts so that they can have multiple freeholds, the issue comes with Node siege and subsequent looting. Case 1: Lets say both the freeholds are under same Node. This will result in less defenders during a siege and more risk if the battle is lost. Case 2: Lets say both the freeholds are under different Node. How will a player defend two places at once if a situation arises or will have to do multiple caravan quests which will increase his overall risk.
ThornyDevil wrote: » Class identity for sure. I just created a post on this topic. I would hate that the classes just feel generic and lack the fantasy of their given name. I want the Shaman to feel like one, same for the Falconer or the Oracle and each other classes. I think the way to achieve it and avoid the Archeage mistakes, is to grant 2-3 unique skills upon combining the archetypes. For example, when combining Ranger+Summoner=Falconer, so you get the unique skill to summon a falcon familiar.
Dolyem wrote: » Besides p2w. Real world politics and practices defining/influencing the game.
Nerror wrote: » Dolyem wrote: » Besides p2w. Real world politics and practices defining/influencing the game. What? All games, including Ashes, are influenced and defined by real world politics and practices. Anything made by humans is.
Dolyem wrote: » Nerror wrote: » Dolyem wrote: » Besides p2w. Real world politics and practices defining/influencing the game. What? All games, including Ashes, are influenced and defined by real world politics and practices. Anything made by humans is. Theres a difference between using designs of governing systems from real world and pushing a specific political agenda from the real world. The latter will be a cause to quit.
Nerror wrote: » Dolyem wrote: » Nerror wrote: » Dolyem wrote: » Besides p2w. Real world politics and practices defining/influencing the game. What? All games, including Ashes, are influenced and defined by real world politics and practices. Anything made by humans is. Theres a difference between using designs of governing systems from real world and pushing a specific political agenda from the real world. The latter will be a cause to quit. You mean political agendas you don't agree with? For example, I am pretty sure the game will allow same-sex marriage ingame. For some people that is a political agenda they strongly disagree with. The game might not even be able to launch in Russia or other countries where same-sex marriage is illegal without Intrepid changing that to only marriage between man and woman for those regions. Disallowing same-sex marriage is political agenda I certainly don't agree with.
Dolyem wrote: » Nerror wrote: » Dolyem wrote: » Nerror wrote: » Dolyem wrote: » Besides p2w. Real world politics and practices defining/influencing the game. What? All games, including Ashes, are influenced and defined by real world politics and practices. Anything made by humans is. Theres a difference between using designs of governing systems from real world and pushing a specific political agenda from the real world. The latter will be a cause to quit. You mean political agendas you don't agree with? For example, I am pretty sure the game will allow same-sex marriage ingame. For some people that is a political agenda they strongly disagree with. The game might not even be able to launch in Russia or other countries where same-sex marriage is illegal without Intrepid changing that to only marriage between man and woman for those regions. Disallowing same-sex marriage is political agenda I certainly don't agree with. All political agendas honestly. I am not biased in this instance. I don't want real world, I want a completely made up world. But if you're fishing to see what agenda I am in line with I can at least tell you that I have no issue with same-sex marriage.
Ramirez wrote: » Lack of pvp, or the only to way get endgame gear is doing pve