Noaani wrote: » AOCHype wrote: » May I ask why you see it necessary to see everyone's skills? Especially considering you're in such a tight knit group. Lets assume the game ends up having a system like what CROW3 above suggests - there is a toggle that defaults to yes. If you are in a guild, and you switch that toggle to saying no, you are saying that you are not willing to help out people in the guild. You are purposefully obfuscating the assistance you could offer. Being a successful crafter in Ashes is going to require running caravans. Running caravans is going to require many hands. I am not going to use the guild to help you run caravans if you are not willing to help the guild out by making things for those that want them made. It then behooves any guild leader to ask the question, if you are not in the guild to get or receive assistance, why are you in the guild? You do not need assistance from the guild, and you are not assisting the guild. Guild membership is finite, why waste it on such a person?
AOCHype wrote: » May I ask why you see it necessary to see everyone's skills? Especially considering you're in such a tight knit group.
AOCHype wrote: » Why would you be opposed to such a solution?
Noaani wrote: » AOCHype wrote: » Why would you be opposed to such a solution? It creates division. Opting out of a system like this is literally giving the middle finger to your own guild. It is saying "sure, I'm here, but fuck you all, I won't help you. I won't help you so hard, I am not even going to let you know what I am not going to help you do". I've played many games where there has been no choice, your characters crafting and adventure class/level are just outright on display. In 20 years it has not caused a single issue - why is it an issue now?
AOCHype wrote: » y done on this particular thread. If a guild is created with the toggle off, then it’s something they’re okay with and don’t think it’s a fuck you. Options man, they’re great.
Noaani wrote: » AOCHype wrote: » y done on this particular thread. If a guild is created with the toggle off, then it’s something they’re okay with and don’t think it’s a fuck you. Options man, they’re great. I have answered your question. As I said, basically every MMO I have played has had this. What that means is that as far as I am concerned, having it is the defacto state. As such, I don't need to convince people why I would want it, people need to convince me (well, Intrepid) why they don't want it. So, why do you wish to hide the ways in which you can help your guild out?
AOCHype wrote: » Every game I have played has either not broadcast your skills or given the option to hide them.
daveywavey wrote: » As JustVine said, communicate and interact with your guild!
Noaani wrote: » If the argument being made here is "just be in a good guild that tries to help each other out", then there is no argument against having some basic crafting information listed in the guild UI.
daveywavey wrote: » Noaani wrote: » If the argument being made here is "just be in a good guild that tries to help each other out", then there is no argument against having some basic crafting information listed in the guild UI. Absolutely, the last game like this I played, we had a special section on our guild forum where we each listed what we could craft. So, I've no problem with people knowing. The biggest issue is that people usually only ever go to the highest levelled crafter and ignore any others that would have been able to help them, and this puts extra pressure on that high level crafter. If they'd simply put a message in Guild Chat, then they're helped by whoever responds first. I've always found it quicker and simpler to just ask in chat.
daveywavey wrote: » Orrrr, you could just ask in Guild Chat...?
Noaani wrote: » daveywavey wrote: » Orrrr, you could just ask in Guild Chat...? Sure you can, or you can spend a minute to work it out for yourself if the information is on hand. An often overlooked part of being a good team member is in doing the things you can do by yourself. Get what team you have to help you out when you need it (creating the item, obtaining some materials), but do the parts that you can do that don't need assistance (working out which crafter to use, obtaining other materials) on your own. A team member that is using team resources for things that shouldn't need those team resources is not a good team member.
daveywavey wrote: » Don't get me wrong, it's not a feature I'd dislike, I'd just rather they spent their time on the more major parts of the game.
daveywavey wrote: » On the other hand, if most of the crafters are busy, the player needing the item will be messaging them all individually, interrupting raids, distracting other players from their pursuits, etc, just cos they're reading names from a list.