Noaani wrote: » Nerror wrote: » Intrepid has changed the game based on player feedback and desires already, so I think it's completely fair to come with feedback and desires for Ashes here. In fact, they are repeatedly asking for us to do just that. What would you say the biggest change they have made to the game based on feedback is? A spell animation?
Nerror wrote: » Intrepid has changed the game based on player feedback and desires already, so I think it's completely fair to come with feedback and desires for Ashes here. In fact, they are repeatedly asking for us to do just that.
Ironhope wrote: » Azherae wrote: » You're arguing consistently with players who outright don't understand the 'degree' to which you are making the point, and that's why this keeps circling. I do my best to explain things best I can and with the previous examples I think I did very much explain things clearly. Azherae wrote: » And as you know from before, the thing is, it's entirely possible that those players are right. It's entirely possible the PvE in AOC will follow the same simplistic lines virtually always, it's a PvP focused game at the end of the day so sure. It's entirely possible the PvE in AOC will be complex and face players with various scenarios to which they will constantly have to adapt, to change their gear, their second archetype pick, their tatooes, their affiliations, etc Earlier I explicitly and clearly said we shouldn't exclude one or the other scenario. I didn't say we will see one scenario 100% or another. Azherae wrote: » The real reason I'm pointing all this out to you is because I know a lot of people who agree with you, but can't be bothered to address it until we have more clarity from the head honcho himself. I understand a lot of people have problems with the very concept of speculative discussions. The thing is, in early development as we are, without speculating more or less we can't give the devs many suggestions and we really should because later on when things will start being clearer they will also start being far harder to change. Azherae wrote: » Can I as a favor then, ask you to discontinue this? I can't offer you much in return, but I'd appreciate it a lot. Even if it seems like it'll be worse if you don't say anything because the 'pure logic' stance will just dominate discourse, it seems more effective to let threads like these flatten out, until later. While I can't see I perceive such a vicious cycle as being the result, fine if thats how you want I'll try to keep my replies/posts to short pharagraphs that I will try to not repeat.
Azherae wrote: » You're arguing consistently with players who outright don't understand the 'degree' to which you are making the point, and that's why this keeps circling.
Azherae wrote: » And as you know from before, the thing is, it's entirely possible that those players are right.
Azherae wrote: » The real reason I'm pointing all this out to you is because I know a lot of people who agree with you, but can't be bothered to address it until we have more clarity from the head honcho himself.
Azherae wrote: » Can I as a favor then, ask you to discontinue this? I can't offer you much in return, but I'd appreciate it a lot. Even if it seems like it'll be worse if you don't say anything because the 'pure logic' stance will just dominate discourse, it seems more effective to let threads like these flatten out, until later.
Ironhope wrote: » It not working at all is what would stop people.
Caww wrote: » Caww wrote: » It's hard to avoid the meta/trinity/min-max game play formulas even if you try. Being a PvX game there maybe a new twist to player roles but time will tell. Overly complicated types for the sake of diversity only dilutes core game play and limits everyone else's understanding of what each player brings to the group/guild. Can you expand on diversity dilutes core gameplay? I don't understand. That makes my brain think "so something like Diablo 1 with just warrior, ranger, wizard is the better gameplay?" Not trying to sound like a dick, just not sure what you're aiming for. yup - I confused myself as well... I was thinking something like if important skills get too distributed (think diversity) then groups may find themselves wanting to swap out toons leaving players having to level several sets of archtypes (which we all do anyway) or lose out on guild event slots (which happens anyway). I'd like to hope we could level a prime toon which really appeals to our own self-interest but never have to worry about becoming obsolete (meta/min-max shifted) or too common and always has a key required contribution to gameplay what ever group mix develops. (or something like that)
Caww wrote: » It's hard to avoid the meta/trinity/min-max game play formulas even if you try. Being a PvX game there maybe a new twist to player roles but time will tell. Overly complicated types for the sake of diversity only dilutes core game play and limits everyone else's understanding of what each player brings to the group/guild.
Ironhope wrote: » The point is that picking a secondary archetype (a class) should be defined (more than anything, but sure, not exclusively) by active gameplay modifications (such as the examples given) not boring numerical changes/visuals.
Nerror wrote: » Noaani wrote: » Nerror wrote: » Intrepid has changed the game based on player feedback and desires already, so I think it's completely fair to come with feedback and desires for Ashes here. In fact, they are repeatedly asking for us to do just that. What would you say the biggest change they have made to the game based on feedback is? A spell animation? The Dünir change, and when Steven said he wanted daily login rewards and people resoundingly said no thanks, are the two most recent ones that come to mind.
SirChancelot wrote: » https://youtu.be/dT7KJT_NYEk@46:04 Is this not the case anymore? Am I completely wrong listening to Stephen @46:50?
SirChancelot wrote: » Is this not the case anymore? Am I completely wrong listening to Stephen
Noaani wrote: » SirChancelot wrote: » Is this not the case anymore? Am I completely wrong listening to Stephen Interestingly, this is the video and time stamp that is cited as a source on the wiki for the comment that players need not be branded by their primary class - a comment never made by Intrepid.
Dygz wrote: » That is nonsense because the only way for it to not work at all is for there to be no x/Tank augments at all.
Dygz wrote: » Secondary Archetype augments are already designed to cause significant active gameplay modifications and be more than just boring numerical changes/visuals, so that is a moot point.
Ironhope wrote: » Dygz wrote: » That is nonsense because the only way for it to not work at all is for there to be no x/Tank augments at all. If a ''class'' is not worth playing (its weak/unfun) people won't play it and it will be as it doesn't even exist.
TrUSivraj wrote: » You should expect some subclass comboes to be far worse in PvE/PvP than others. If you have a healer in a party of 5, do you need to be healing yourself or could you have more dmg or more cc, or maybe you're fighting a big boss and you can't cc it, so you may as well have more dmg while being able to heal yourself while your cleric is busy. The perk in this game, is that you'll have different schools for each of your augments, so maybe you won't have to change spec, but simply change what your Augment is currently doing.
Dygz wrote: » You have doubts. OK. ¯\_(ツ)_/¯
Dygz wrote: » Do you really think the devs are unaware of your doubts, considering how often you've posted them in the past 6+ months?
Dygz wrote: » It's already being done "right".
Dygz wrote: » I've been away from the forums for 3 or four months