CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..?
Sathrago wrote: » He basically wants to generate a passive income while playing video games.
CROW3 wrote: » Sathrago wrote: » He basically wants to generate a passive income while playing video games. Isn't that what Twitch is for?
Taylors Expansion wrote: » mcstackerson wrote: » Taylors Expansion wrote: » Sathrago wrote: » Taylors Expansion wrote: » Sathrago wrote: » A game that creates tradeable valuables that can be converted into real life money is the definition of a Pay 2 win game. That is something they have said will not be apart of this game. No, I do not agree with your definition. Pay-to-win means you buy items that you can use in-game that give you an advantage, much like a national professional team buying the best equipment for their players, to give them an advantage. Yes, but the core part of blockchain bs is that you can sell what you generate to other players or outside of the game. Meaning you can buy some stuff from the game and use it to pay another player for better gear. Just because there are extra steps does not mean it suddenly isn't pay to win. What you are describing is a mechanic, and optional way to use those assets. It is, by no means, a requirement. I am playing one right now that allows you to buy assets, but you CANNOT sell them any other way, but in-game, very much like a standard MMORPG auction house. Taylors I'm sorry if i miss-understand you but that sounds like pay to win. You can buy in-game items, i assume you mean with real money, and then sell them on the store for in-game currency. This means you can convert money to currency in game which is pay to win. Can you explain to me how you want it to be implemented? I'm not sure how you would be able to convert your in-game assets to money without selling it to someone which would mean they are paying for an advantage, aka pay2win. Hmmm, to me, you are confusing play-to-win, with play-to-earn. In play-to-win, you pay money/crypto to buy items that give you some advantage, like better armor, better weapons, etc. In play-to-earn, merely playing the game itself, earns you either NFTs or crypto, which you might use to give yourself an advantage, but only if the game is a play-to-win mechanic. If it is not a play-to-win mechanic, then you earn just for the sake of earning, and maybe it only buys you cosmetic changes, just like in a F2P model. Does that explain the difference? Taylors
mcstackerson wrote: » Taylors Expansion wrote: » Sathrago wrote: » Taylors Expansion wrote: » Sathrago wrote: » A game that creates tradeable valuables that can be converted into real life money is the definition of a Pay 2 win game. That is something they have said will not be apart of this game. No, I do not agree with your definition. Pay-to-win means you buy items that you can use in-game that give you an advantage, much like a national professional team buying the best equipment for their players, to give them an advantage. Yes, but the core part of blockchain bs is that you can sell what you generate to other players or outside of the game. Meaning you can buy some stuff from the game and use it to pay another player for better gear. Just because there are extra steps does not mean it suddenly isn't pay to win. What you are describing is a mechanic, and optional way to use those assets. It is, by no means, a requirement. I am playing one right now that allows you to buy assets, but you CANNOT sell them any other way, but in-game, very much like a standard MMORPG auction house. Taylors I'm sorry if i miss-understand you but that sounds like pay to win. You can buy in-game items, i assume you mean with real money, and then sell them on the store for in-game currency. This means you can convert money to currency in game which is pay to win. Can you explain to me how you want it to be implemented? I'm not sure how you would be able to convert your in-game assets to money without selling it to someone which would mean they are paying for an advantage, aka pay2win.
Taylors Expansion wrote: » Sathrago wrote: » Taylors Expansion wrote: » Sathrago wrote: » A game that creates tradeable valuables that can be converted into real life money is the definition of a Pay 2 win game. That is something they have said will not be apart of this game. No, I do not agree with your definition. Pay-to-win means you buy items that you can use in-game that give you an advantage, much like a national professional team buying the best equipment for their players, to give them an advantage. Yes, but the core part of blockchain bs is that you can sell what you generate to other players or outside of the game. Meaning you can buy some stuff from the game and use it to pay another player for better gear. Just because there are extra steps does not mean it suddenly isn't pay to win. What you are describing is a mechanic, and optional way to use those assets. It is, by no means, a requirement. I am playing one right now that allows you to buy assets, but you CANNOT sell them any other way, but in-game, very much like a standard MMORPG auction house. Taylors
Sathrago wrote: » Taylors Expansion wrote: » Sathrago wrote: » A game that creates tradeable valuables that can be converted into real life money is the definition of a Pay 2 win game. That is something they have said will not be apart of this game. No, I do not agree with your definition. Pay-to-win means you buy items that you can use in-game that give you an advantage, much like a national professional team buying the best equipment for their players, to give them an advantage. Yes, but the core part of blockchain bs is that you can sell what you generate to other players or outside of the game. Meaning you can buy some stuff from the game and use it to pay another player for better gear. Just because there are extra steps does not mean it suddenly isn't pay to win.
Taylors Expansion wrote: » Sathrago wrote: » A game that creates tradeable valuables that can be converted into real life money is the definition of a Pay 2 win game. That is something they have said will not be apart of this game. No, I do not agree with your definition. Pay-to-win means you buy items that you can use in-game that give you an advantage, much like a national professional team buying the best equipment for their players, to give them an advantage.
Sathrago wrote: » A game that creates tradeable valuables that can be converted into real life money is the definition of a Pay 2 win game. That is something they have said will not be apart of this game.
Sathrago wrote: » CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..? He basically wants to generate a passive income while playing video games.
Taylors Expansion wrote: » Sathrago wrote: » CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..? He basically wants to generate a passive income while playing video games. Wow, no, you really don't get it. I want my work in these games to be preserved in some way. I want all the effort I put in not to vanish, when the game vanishes. I would love to have a place outside these games where the unique items I earned could be showcased, decades after the game was gone. You seem to only be looking at the monetary aspect of this technology. Taylors
Taylors Expansion wrote: » In play-to-earn, merely playing the game itself, earns you either NFTs or crypto, which you might use to give yourself an advantage, but only if the game is a play-to-win mechanic. If it is not a play-to-win mechanic, then you earn just for the sake of earning, and maybe it only buys you cosmetic changes, just like in a F2P model. Does that explain the difference? Taylors
George_Black wrote: » Taylors Expansion wrote: » Sathrago wrote: » CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..? He basically wants to generate a passive income while playing video games. Wow, no, you really don't get it. I want my work in these games to be preserved in some way. I want all the effort I put in not to vanish, when the game vanishes. I would love to have a place outside these games where the unique items I earned could be showcased, decades after the game was gone. You seem to only be looking at the monetary aspect of this technology. Taylors And I would like videogame studios to just focus on making games and NOTHING ELSE. Nobody owes you anything.
Taylors Expansion wrote: » That is the point. WHY does an MMO have to be a closed system? Why is that better than an open system? Taylors
George_Black wrote: » Ill tell you why. Because people ask for everything and this leads to game studios neglect the game in favour for all the little useless bits and piece that they think adds value to the product. And these annoying bits and pieces come from requrst like these.
Taylors Expansion wrote: » CROW3 wrote: » Blockchain is a pretty basic concept with one use in managing crypto / alternate currencies. Enterprise business is increasingly using blockchain to maintain integrity of records with changes coming from a number of external integrated systems. But an MMO is a pretty closed system, so I'm not sure why you would need a blockchain. I guess I don't understand the point of the thread..? That is the point. WHY does an MMO have to be a closed system? Why is that better than an open system? I've played hundreds of games over the years, dozens and dozens of MMORPGs since 1980s, and all that history is gone. Not one item can I show you, that demonstrates that I was there, I had an impact, people knew me and what I accomplished. Those games are gone, and so are all those memories. An open system would allow us to take our special items we've earned in these games, and separate them from the game itself, to store however we choose, wherever we choose, even to potentially reuse them in other games. I find this incredibly appealing. Taylors
CROW3 wrote: » Got it. This could be a fascinating conversation. See, I’d argue that the ephemeral nature of the game is one of the core elements that makes it a game instead of say work or family. The fact that it isn’t preserved makes it trivial and de-stressing (since it doesn’t matter). Interesting perspective that you see it very much the opposite.@Sathrago - the screenshot quip made me spit take my water. Lol.
Sathrago wrote: » CROW3 wrote: » Got it. This could be a fascinating conversation. See, I’d argue that the ephemeral nature of the game is one of the core elements that makes it a game instead of say work or family. The fact that it isn’t preserved makes it trivial and de-stressing (since it doesn’t matter). Interesting perspective that you see it very much the opposite.@Sathrago - the screenshot quip made me spit take my water. Lol. a friend did the same thing to me with a video meme, i would share but its an mp4 and only has a download link. bleh. The thing is that he's asking for a game that creates products/assets for players to earn/purchase the legal rights to that can also be ported out of the game and into other games. The problem is that requires games to ALL build the same code language, systems, etc to facilitate this back and forth. The amount of time and effort to get all this working under the hood of an also successful and fun game is not possible at this time. Adding blockchain to a video game is like forcing people at your restaurant to run on a treadmill for an hour before they can eat their food. No one cares if you think it's good for them they didn't come to your company for NFTs or Exercise, they came to play a game/eat food. This does not add anything to a game other than another ball and chain that keeps you from your intended experience.
Taylors Expansion wrote: » Consider though, that my asking for blockchain, is because I believe I see where this hobby is going, and to me, by NOT having it, the duration this game will last in the industry will be significantly shorter. Taylors
Azryil wrote: » Taylors Expansion wrote: » That is the point. WHY does an MMO have to be a closed system? Why is that better than an open system? Taylors Id rather the game world have as little influence from the outside world as possible. I'm personally not a big fan of any form of an in game cash shop. Adding a method for people to make money in the real world through game play breaks the feeling of playing a game and effectively turns a fun past time into a job. At least with streamers that make money from gaming they're entertaining an audience to make money, what you're suggesting would just be a grinding boring mess.
Taylors Expansion wrote: » I tend to live at the cutting edge of gaming (for the last 40 years), and while AoC has some new wrinkles on the MMORPG trope, it's not groundbreaking. Doesn't mean it won't be fun, which is the core attribute all games should have.